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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Halo ce vehicle script help

Author Topic: Halo ce vehicle script help (2 messages, Page 1 of 1)
Moderators: Dennis

clicktotalk
Joined: Sep 22, 2011

How can a cake lie


Posted: Nov 2, 2011 02:00 AM    Msg. 1 of 2       
Could someone help me make a script that kill an ai driver in pelican whe i go in a trigger volume.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Nov 2, 2011 03:58 AM    Msg. 2 of 2       
If you already know how to set it up, then an easy script would be:

(script static killdriver
(sleep_until (volume_test_object "triggervolumeHERE" (unit (list_get (players) 0))))
(unit_kill "bipedHERE")
)

If not, then here's some (hopefully) useful info: You would need a biped to attach an AI to, so that you can kill it specifically(ai_attach "encounterName"(or "encounterName\squadName") "bipedName")
Edited by OrangeJuice on Nov 2, 2011 at 03:01 PM

 

 
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