
clicktotalk
Joined: Sep 22, 2011
How can a cake lie
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Posted: Nov 2, 2011 02:00 AM
Msg. 1 of 2
Could someone help me make a script that kill an ai driver in pelican whe i go in a trigger volume.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Nov 2, 2011 03:58 AM
Msg. 2 of 2
If you already know how to set it up, then an easy script would be:
(script static killdriver (sleep_until (volume_test_object "triggervolumeHERE" (unit (list_get (players) 0)))) (unit_kill "bipedHERE") )
If not, then here's some (hopefully) useful info: You would need a biped to attach an AI to, so that you can kill it specifically(ai_attach "encounterName"(or "encounterName\squadName") "bipedName") Edited by OrangeJuice on Nov 2, 2011 at 03:01 PM
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