
Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Nov 4, 2011 08:12 PM
Msg. 36 of 48
Is it just me, or does the back of it look tilted down? Edited by Sergeant 1337 on Nov 4, 2011 at 08:12 PM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Nov 4, 2011 08:19 PM
Msg. 37 of 48
the differences are very subtle, for one i got rid of those symmetry modifiers, two i raised the windows to be taller,and three i slimmed down the air duct on top of the canopy. with the symmetry modifiers turned off the model looked like this  so i removed them for all of the pieces that used it. the last thing i need to do is finish the bottom half of the canopy and rebuild the cockpit i didnt change the tail so it must be the angle of the screenshot. here's some more pics Edited by killzone64 on Nov 4, 2011 at 08:26 PM
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Nov 5, 2011 01:44 AM
Msg. 38 of 48
Nice would like to have all faco n stuff on here
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Nov 5, 2011 11:33 AM
Msg. 39 of 48
Sooo, basically you have done NOTHING to deserve credit yourself. The Symmetry modifier mirrors one side, if you removed it you must of just collapsed the modifier stack or converted it to an edible poly, which will result in it looking EXACTLY the same.
Damn, how can you say doing that is a difference or even hint that it is work for you. You click two buttons, and all you are doing is APPLYING a modifier that YOU didnt even add.
Then you say you have adjusted afew parts, so you have selected the elements and just scaled them with the scale to, you know, a simple click and drag operation. Or you have selected verts and moved them, so still you have done no work what so ever.
I suggest when you put it in a map you credit the actual author for the model and yourself for animations and tagging. That's all you deserve in terms of credit as you have done nothing from what I can tell... If your going to disagree with me send me your version of the model to prove me wrong, other than that you cant say anything.
Email: martynball@hotmail.co.uk
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Nov 5, 2011 01:00 PM
Msg. 40 of 48
wow i fail, when i deleted the symmetry modifiers it was only half of a model with some faces jutting out so i removed those faces and mirrored the model then i reconnected the two sides of the model, all in editable mesh if i would have known that it could have saved some time, other than that there wasn't much more to fix because the model was almost spot on before i took on fixing it.
and if you didnt notice i mentioned that the differences were subtle in my previous post Edited by killzone64 on Nov 5, 2011 at 01:01 PM
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Nov 5, 2011 05:42 PM
Msg. 41 of 48
Quote: --- Original message by: killzone64
wow i fail, when i deleted the symmetry modifiers it was only half of a model with some faces jutting out so i removed those faces and mirrored the model then i reconnected the two sides of the model, all in editable mesh if i would have known that it could have saved some time, other than that there wasn't much more to fix because the model was almost spot on before i took on fixing it.
and if you didnt notice i mentioned that the differences were subtle in my previous post Edited by killzone64 on Nov 5, 2011 at 01:01 PM Yeah you do, all you had to do is collapse the stack... and you should give the author full credit for the model instead of just saying "his avatar was something like an apple".
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Nov 5, 2011 06:14 PM
Msg. 42 of 48
i never said that i wouldn't give full credit to amazingcuziam and it was arbiter who said "his avatar was an apple was something like an apple"
anyway does anyonehave those textures yet i need to start texturing.
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Nov 5, 2011 06:32 PM
Msg. 43 of 48
Quote: --- Original message by: killzone64 i never said that i wouldn't give full credit to amazingcuziam and it was arbiter who said "his avatar was an apple was something like an apple"
anyway does anyonehave those textures yet i need to start texturing. still trying to find them =\. I'll look on my friends computer (used to be mine) in a little while.
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Nov 5, 2011 07:23 PM
Msg. 44 of 48
because using an open source tool is so difficult.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Nov 6, 2011 10:40 AM
Msg. 45 of 48
thanks ill get started right away.
it would also be helpful to have the bump and specular maps as well
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Nov 6, 2011 11:45 AM
Msg. 46 of 48
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Dr490nbr347h
Joined: May 28, 2011
Stealin yer Cookies.
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Posted: Nov 14, 2011 07:24 PM
Msg. 47 of 48
Any Updates?
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Nov 14, 2011 07:29 PM
Msg. 48 of 48
Quote: --- Original message by: Amazingcuziam because using an open source tool is so difficult. No one said it was.
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