
Charged_Buffalo
Joined: Oct 23, 2011
Good at: Editing .tifs, but nothing too fancy.
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Posted: Oct 28, 2011 03:13 PM
Msg. 1 of 4
Hey there, me again. I have finally reached the stage where I can play my map, but I am having some trouble with 'Gathering Exception Data...' and the debug.txt. Please may can someone help me out? I have added 1 new vehicle and some ambient sound native to Halo Custom Edition, no new weapons, no teleports, or anything else new. Not even scenery, but I am still seeing these messages in the debug.txt: 10.28.11 19:34:23 sapien pc 01.00.00.0609 ---------------------------------------------- 10.28.11 19:34:23 reference function: _write_to_error_file 10.28.11 19:34:23 reference address: 401b13 10.28.11 19:34:23 Couldn't read map file './sapienbeta.map' 10.28.11 19:34:23 CreateDevice succeeded with refresh rate = 0 10.28.11 19:34:25 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 10.28.11 19:34:28 Increasing sound decompression buffer size to 1048576 bytes 10.28.11 19:35:22 WARNING: 1 clusters in structure_bsp levels\mapname\mapname have no background sound or sound environment. 10.28.11 19:35:24 local player 0, weapon (0x0), deleted unexpectedly
10.28.11 19:39:44 tool pc 01.00.00.0609 ---------------------------------------------- 10.28.11 19:39:44 reference function: _write_to_error_file 10.28.11 19:39:44 reference address: 42ca20 10.28.11 19:39:45 Couldn't read map file './toolbeta.map' 10.28.11 19:39:47 WARNING: 1 clusters in structure_bsp levels\mapname\mapname have no background sound or sound environment.
10.28.11 19:45:11 sapien pc 01.00.00.0609 ---------------------------------------------- 10.28.11 19:45:11 reference function: _write_to_error_file 10.28.11 19:45:11 reference address: 401b13 10.28.11 19:45:11 Couldn't read map file './sapienbeta.map' 10.28.11 19:45:12 CreateDevice succeeded with refresh rate = 0 10.28.11 19:45:14 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891) 10.28.11 19:45:14 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 10.28.11 19:45:16 Increasing sound decompression buffer size to 1048576 bytes 10.28.11 19:45:58 WARNING: 1 clusters in structure_bsp levels\mapname\mapname have no background sound or sound environment. 10.28.11 19:46:03 local player 0, weapon (0x0), deleted unexpectedly
10.28.11 19:50:59 tool pc 01.00.00.0609 ---------------------------------------------- 10.28.11 19:50:59 reference function: _write_to_error_file 10.28.11 19:50:59 reference address: 42ca20 10.28.11 19:50:59 Couldn't read map file './toolbeta.map' 10.28.11 19:51:17 WARNING: 1 clusters in structure_bsp levels\mapname\mapname have no background sound or sound environment.
I have no idea, so could someone please help me?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Oct 28, 2011 06:03 PM
Msg. 2 of 4
did you add grenades to the starting equipment? if you are playing a gametype other than slayer, did you add the flags for that gametype?
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Charged_Buffalo
Joined: Oct 23, 2011
Good at: Editing .tifs, but nothing too fancy.
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Posted: Oct 28, 2011 06:19 PM
Msg. 3 of 4
Ahh, don't worry. After some random tinkering with the map's .scenario file, I decided to compare my vehicular experiment map, big.scenario, with my brand-new map, mapname.scenario. It turns out that you need to create a spawn point which does not actually spawn players (sorta like the host_check vehicle needed for custom vehicles). But you also need another spawn-point-that-does-not-actually-spawn at the end of your spawn points. In other words, this: Non-Spawning Spawn Point Team 1 Spawn Point 1 Team 1 Spawn Point 2 Team 1 Spawn Point 3 Team 2 Spawn Point 1 Team 2 Spawn Point 2 Team 2 Spawn Point 3 Non-Spawning Spawn Point 2
Also, I only added 2 grenades (the item_collection files in Guerilla, when looking at the .scenario) instead of the 4 that I wanted to. But thanks for your help!
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Oct 28, 2011 06:31 PM
Msg. 4 of 4
The grenades in the starting equipment caused the crash. Dont add them in the starting eq. Add them in globals/globals
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