
Hybr1d3rror
Joined: May 3, 2011
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Posted: Oct 22, 2011 03:17 AM
Msg. 1 of 3
What is the command line for compiling unicode strings? I forgot what it was, it's been like 2 years or more since I've worked on map material. Edited by Hybr1d3rror on Oct 22, 2011 at 03:18 AM
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Oct 23, 2011 01:30 AM
Msg. 2 of 3
usage: tool verb <options..> model source-directory animations source-directory strings source-directory unicode-strings source-directory bitmaps source-directory bitmap source-file structure scenario-directory bsp-name structure-lens-flares bsp-name structure-breakable-surfaces structure-name collision-geometry source-directory physics source-file sounds directory-name platform<xbox,wav,ogg> ogg_only_value_flag<quality or bitrate> sounds_by_type directory-name type <round to 64 samples:yes/no> build-cache-file <scenario-name> windows-font hud-messages <path> <scenario-name> lightmaps <scenario> <bsp index> <quality> <stop threshhold> process-sounds <root path> <substring> <gain+|gain-|gain=|maximum-distance|minimum-distance> <value> merge-scenery <source scenario> <destination scenario> zoners_model_upgrade import-device-defaults <defaults|profiles> <savegame path>
It makes things easier if ya keep all of the useful stuff you learn in a notebook or folder. :)
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Hybr1d3rror
Joined: May 3, 2011
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Posted: Oct 23, 2011 04:08 PM
Msg. 3 of 3
So if I remember correctly it's...
tool unicode-strings ui\hud\hud_item_messages Edited by Hybr1d3rror on Oct 23, 2011 at 04:09 PM Edited by Hybr1d3rror on Oct 23, 2011 at 04:10 PM
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