
Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Oct 18, 2011 12:43 AM
Msg. 1 of 9
Can you assign an AI encounter to a named biped?
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Oct 18, 2011 07:57 AM
Msg. 2 of 9
Haven't you already asked this question already?  (ai_attach [unit] [ai]) -Zekilk
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Oct 18, 2011 10:17 AM
Msg. 3 of 9
Kellogs, do you actually have a copy of hs_doc Xoronatus?
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Oct 19, 2011 03:26 AM
Msg. 4 of 9
Right, duh, ai_attach. And I don't have hs_doc. Is that that program Easy Halo Scripter?
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Oct 19, 2011 03:57 AM
Msg. 5 of 9
The hs_doc is a readme file located in your Halo Custom Edition directory. It should tell you all the commands you need to know. Otherwise, you can download the scripting bible on the Halomaps website. -Zekilk
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Oct 19, 2011 01:18 PM
Msg. 6 of 9
hs_doc.txt is generated into your HCE folder, when you load sapien and type script_doc into console.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Oct 19, 2011 09:59 PM
Msg. 7 of 9
Oh, well I have the Scripting Bible.
Oh but relating to ai_attach,
so if I attach an encounter to a biped, ai_living_count wouldn't work anymore right? Edited by Xoronatus on Oct 19, 2011 at 10:01 PM
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Oct 20, 2011 08:02 AM
Msg. 8 of 9
It would work perfectly.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Oct 21, 2011 09:44 PM
Msg. 9 of 9
Quote: --- Original message by: TM_updates It would work perfectly. Oh ok
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