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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Biped Help!

Author Topic: Biped Help! (3 messages, Page 1 of 1)
Moderators: Dennis

Metadude
Joined: Oct 17, 2011

"Some believe it's better to be feared than loved"


Posted: Oct 17, 2011 07:43 AM    Msg. 1 of 3       
Okay guys, I just exported a modified mc biped from 3ds max, it works fine ingame except for one thing- it reflects the light making it "invisible" at certain angles- how do I fix this ghosting effect?


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Oct 17, 2011 10:53 AM    Msg. 2 of 3       
Check your normals. Max has a feature that does that for you.
-Zekilk


Metadude
Joined: Oct 17, 2011

"Some believe it's better to be feared than loved"


Posted: Oct 17, 2011 06:19 PM    Msg. 3 of 3       
I imported the default master chief using "the ghosts gbx model importer", rigged the model to bip01pelivis, imported the 3rd p pistol model and attached it to his hip. I rigged the pistol to bip01thigh- I exported using the .jms exporter- no errors all good. Then I change the node checksum by copying default chief. But once I put it ingame, the chief is see 100% invisible unless the camera is moved in REALLY close and is moved around, and even when you can see him, it's like a ghost
Edited by Metadude on Oct 17, 2011 at 07:05 PM

 

 
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