
Metadude
Joined: Oct 17, 2011
"Some believe it's better to be feared than loved"
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Posted: Oct 17, 2011 07:43 AM
Msg. 1 of 3
Okay guys, I just exported a modified mc biped from 3ds max, it works fine ingame except for one thing- it reflects the light making it "invisible" at certain angles- how do I fix this ghosting effect?
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Oct 17, 2011 10:53 AM
Msg. 2 of 3
Check your normals. Max has a feature that does that for you. -Zekilk
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Metadude
Joined: Oct 17, 2011
"Some believe it's better to be feared than loved"
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Posted: Oct 17, 2011 06:19 PM
Msg. 3 of 3
I imported the default master chief using "the ghosts gbx model importer", rigged the model to bip01pelivis, imported the 3rd p pistol model and attached it to his hip. I rigged the pistol to bip01thigh- I exported using the .jms exporter- no errors all good. Then I change the node checksum by copying default chief. But once I put it ingame, the chief is see 100% invisible unless the camera is moved in REALLY close and is moved around, and even when you can see him, it's like a ghost Edited by Metadude on Oct 17, 2011 at 07:05 PM
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