
Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Oct 11, 2011 01:41 AM
Msg. 1 of 5
So if I have a .weapon (not an item_collection) placed on a map. If I then pick it up, is it considered destroyed if I were to use a script like:
if this weapon is destroyed, then execute some commands
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Oct 11, 2011 12:09 PM
Msg. 2 of 5
no, it still exists. you still refer to it by its object name. Anyways, you can only check unit's life anyway, there isnt even a script to check if a weapon is dead (until halo 2)
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Oct 11, 2011 09:49 PM
Msg. 3 of 5
Then could I use a trigger volume to say,
if this weapon passes through this trigger volume, execute these commands
?
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Oct 11, 2011 10:14 PM
Msg. 4 of 5
should be fine.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Oct 11, 2011 11:57 PM
Msg. 5 of 5
thats just for any weapon of a certain tag location, following for his previous stuff, hes checking if a named weapon goes through. Anyways, there is no reason why a child shouldn't be found by a volume_test (when you carry weapons, they are childs. when your in a vehicle, your child to the vehicle, etc)
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