
Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Oct 6, 2011 12:11 AM
Msg. 1 of 7
Is there a script that can set the time limit of a multiplayer game? A script that will make this as long as I want it to be?
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Oct 6, 2011 11:18 PM
Msg. 2 of 7
Quote: --- Original message by: Private Caboose yes.
(script startup time (sv_timelimit <boolean in minutes>) ) Alright, thanks.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Oct 9, 2011 01:31 PM
Msg. 3 of 7
Quote: --- Original message by: Private Caboose It completely overrides any game defaults. Sweet  , exactly what I want it to do.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Oct 11, 2011 08:34 PM
Msg. 4 of 7
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Oct 11, 2011 09:45 PM
Msg. 5 of 7
I actually meant changing it in-game with the use of a script. So that even if the gametype was set to have a time limit of 20 minutes, my script would disable that and make it however long I as the maker of the map want it to be.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Oct 11, 2011 10:12 PM
Msg. 6 of 7
Quote: --- Original message by: Xoronatus I actually meant changing it in-game with the use of a script. So that even if the gametype was set to have a time limit of 20 minutes, my script would disable that and make it however long I as the maker of the map want it to be. You had better have a universally agreeable good reason to override the users time limit or else this will prevent your map from being played much. Think about it a minute how would you like it if on your server you decided that you wanted a game to be played for a certain length of time and the map prevented it? If you don;t want people dictating how your should run your server don't try to do the same to them.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Oct 12, 2011 01:48 AM
Msg. 7 of 7
Well, I was actually thinking of using this on a firefight map in MP format for example. If the player were to forget to change the time limit, then the game would end in the middle of the firefight which is very annoying. But for actual multiplayer I wouldn't edit their time limit.
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