
grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Oct 9, 2011 05:42 PM
Msg. 1 of 7
So i'm modifying some random stuff and was wandering how i make it so when your shields have been taken down it plays a sort of electricity effect, i already have that effect made, all i need to know is how to make it so when your shields are down it activates that effect
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Oct 9, 2011 06:34 PM
Msg. 2 of 7
In the collision tag for the biped. There's a shields depleted box.
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Oct 9, 2011 06:35 PM
Msg. 3 of 7
Go into the collision model and scroll down alittle and find the "Shield depleted" part and put the effect there
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Oct 9, 2011 07:36 PM
Msg. 4 of 7
I did that and for some reason the sound effect didn't play half the time, literally it played once every second time i did it, two questions. One how do i fix this. And two how do i set the sound to loop the whole time the effect is playing
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Oct 9, 2011 10:37 PM
Msg. 5 of 7
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Oct 9, 2011 10:45 PM
Msg. 6 of 7
The effects for no shields were started in halo 2,in halo ce all you have to do is accurately set the skip fraction and duration bounds in the effect tag properly,if not halo ce only does the effect once or gives wierd results.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Oct 10, 2011 12:17 AM
Msg. 7 of 7
NVM i got it. the only thing i couldn't figure out was how to mkae the sound effect replay as many times as i needed, but i found a fix for that.
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