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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »FRMT Needle Rifle WIP

Author Topic: FRMT Needle Rifle WIP (23 messages, Page 1 of 1)
Moderators: Dennis

Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 2, 2011 04:18 AM    Msg. 1 of 23       
http://www.xfire.com/video/4e69be/
uh... yeah.
This is NOWHERE near completion. But I got bored.

TO DO:
*Fix scale
*Get it textured
*Animate

btw the ODST collision was screwed...

And just a question... when animating the needles, do I make them separate objects to link them to the frame needles?


Bobblehob
Joined: Aug 29, 2010


Posted: Oct 2, 2011 04:35 AM    Msg. 2 of 23       
To be honest... you need a completely new model, because that one is just awful :\


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Oct 2, 2011 05:25 AM    Msg. 3 of 23       
Why did you make a thread for this ?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 2, 2011 02:51 PM    Msg. 4 of 23       
Quote: --- Original message by: Bobblehob
To be honest... you need a completely new model, because that one is just awful :\

lol... yeah... I modeled that like a year ago so it's pretty bad.


General Okar
Joined: Aug 29, 2011

I hate this place


Posted: Oct 2, 2011 07:07 PM    Msg. 5 of 23       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: Bobblehob
To be honest... you need a completely new model, because that one is just awful :\

lol... yeah... I modeled that like a year ago so it's pretty bad.


My eyes just fell out at the quality of that model (no offense)


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Oct 2, 2011 10:27 PM    Msg. 6 of 23       
Quote: --- Original message by: Spartan314
http://www.xfire.com/video/4e69be/
uh... yeah.
This is NOWHERE near completion. But I got bored.

TO DO:
*Fix scale
*Get it textured
*Animate
*get a new model

btw the ODST collision was screwed...

And just a question... when animating the needles, do I make them separate objects to link them to the frame needles?


fixed

Quote: --- Original message by: bourrin33
Why did you make a thread for this ?

^this


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 2, 2011 11:16 PM    Msg. 7 of 23       
Quote: --- Original message by: bourrin33
Why did you make a thread for this ?

Quote: --- Original message by: Spartan314
And just a question... when animating the needles, do I make them separate objects to link them to the frame needles?

Mostly because of that.
But seeing as people hate the model I guess I'll just scrap that and make a new one.

Quote: --- Original message by: lolgrunts
You need to add to the list:
*USE CUSTOM TAGS INSTEAD OF NEEDLER

All you did was make a model, and replace the needler's with it. Put more effort in, and make it actually work the way its supposed to.

lol I was going to make a new tag for it with new animations and all.

and is there a way to change the number of needles needed for a supercombine?
Edited by Spartan314 on Oct 2, 2011 at 11:17 PM
Edited by Spartan314 on Oct 2, 2011 at 11:18 PM


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Oct 3, 2011 05:05 PM    Msg. 8 of 23       
Yeah, you can change the number in either the projectile, or damage_effect files. I don't remember which one though.
I don't remember which line it is, but I'll look in a minute and edit this post to say.


General Okar
Joined: Aug 29, 2011

I hate this place


Posted: Oct 3, 2011 05:43 PM    Msg. 9 of 23       
Why didn't you just post this is in the weapons thread?


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Oct 3, 2011 10:04 PM    Msg. 10 of 23       
Don't you wish your NRifle was hot like me?

Edited by Spartan 279 on Oct 3, 2011 at 10:05 PM


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Oct 4, 2011 12:04 AM    Msg. 11 of 23       
Quote: --- Original message by: Spartan 279

Don't you wish your NRifle was hot like me?
http://img40.imageshack.us/img40/1684/needlerifle96.jpg
Edited by Spartan 279 on Oct 3, 2011 at 10:05 PM
Too bad you didn't make that, huh?
http://s1186.photobucket.com/albums/z361/Amazingcuziam/
Don't you wish you could actually model, like me?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 4, 2011 04:03 AM    Msg. 12 of 23       
Quote: --- Original message by: Spartan 279

Don't you wish your NRifle was hot like me?
http://img40.imageshack.us/img40/1684/needlerifle96.jpg
Edited by Spartan 279 on Oct 3, 2011 at 10:05 PM

yeah. is there a problem? lol

Quote: --- Original message by: Amazingcuziam
http://s1186.photobucket.com/albums/z361/Amazingcuziam/
Don't you wish you could actually model, like me?

yes :L
Edited by Spartan314 on Oct 4, 2011 at 04:04 AM


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Oct 4, 2011 04:10 AM    Msg. 13 of 23       
Quote: --- Original message by: Spartan 279

Don't you wish your NRifle was hot like me?
http://img40.imageshack.us/img40/1684/needlerifle96.jpg
Edited by Spartan 279 on Oct 3, 2011 at 10:05 PM


I'm sure your friend doesn't like you claiming his work


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Oct 4, 2011 06:42 AM    Msg. 14 of 23       
Never said this one was mine, it was his which I was supposed to optimize and in-game but never did. I mostly model UNSC.
I just said, Don't you wish your NRifle was hot like me, as in, it is in my current possesion.
i guess I'lll in-game it tonight/


Bobblehob
Joined: Aug 29, 2010


Posted: Oct 4, 2011 03:32 PM    Msg. 15 of 23       
Quote: --- Original message by: Spartan 279
Never said this one was mine, it was his which I was supposed to optimize and in-game but never did. I mostly model UNSC.
I just said, Don't you wish your NRifle was hot like me, as in, it is in my current possesion.
i guess I'lll in-game it tonight/


That is still a dick move :\ Hey look at the nice assets someone gave me that YOU don't have. Come on man, that isn't funny, at all.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Oct 4, 2011 03:51 PM    Msg. 16 of 23       
Hah. You wish.
if we had someone like him on Hmaps....
He doesnt mod.
Tbh, he taught me ALOT on modelling. We do some Collabs sometimes, etc.


kev3344
Joined: Aug 8, 2008

IMAAA FIRING MAAA LAZAAA!!!!


Posted: Oct 4, 2011 04:02 PM    Msg. 17 of 23       
I've already made a needle rifle. The model is worst than this one, but it's textured and it has the same stats as the halo reach needle rifle. Check mute_city beta 2 map to see it (Yes I know it doesn't really fit in the map, but I put it in just for fun).


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 5, 2011 11:39 PM    Msg. 18 of 23       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: Spartan314
And just a question... when animating the needles, do I make them separate objects to link them to the frame needles?


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Oct 6, 2011 06:36 AM    Msg. 19 of 23       
Well yeah I think. Use gbx model importer and see if the needles On the needler have a separate frame


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 6, 2011 02:47 PM    Msg. 20 of 23       
When I import the model, the needles have separate frames, but there's only one model, and no needles linked to the frames.


Sceny
Joined: Nov 20, 2010

Awesome Faggot!


Posted: Oct 7, 2011 01:22 PM    Msg. 21 of 23       
its as if you've never even played reach. Tbh, it looks like something i'd be able to top, and i cant even model!


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 7, 2011 04:27 PM    Msg. 22 of 23       
Quote: --- Original message by: Sceny
its as if you've never even played reach.

It's because I haven't. -___-


Dalek
Joined: Aug 12, 2011


Posted: Oct 8, 2011 05:29 AM    Msg. 23 of 23       
why ever copy reach ? a custom needler can be cool...

 

 
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