
Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Oct 2, 2011 04:18 AM
Msg. 1 of 23
http://www.xfire.com/video/4e69be/ uh... yeah. This is NOWHERE near completion. But I got bored. TO DO: *Fix scale *Get it textured *Animate btw the ODST collision was screwed... And just a question... when animating the needles, do I make them separate objects to link them to the frame needles?
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Bobblehob
Joined: Aug 29, 2010
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Posted: Oct 2, 2011 04:35 AM
Msg. 2 of 23
To be honest... you need a completely new model, because that one is just awful :\
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Oct 2, 2011 05:25 AM
Msg. 3 of 23
Why did you make a thread for this ?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Oct 2, 2011 02:51 PM
Msg. 4 of 23
Quote: --- Original message by: Bobblehob To be honest... you need a completely new model, because that one is just awful :\ lol... yeah... I modeled that like a year ago so it's pretty bad.
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General Okar
Joined: Aug 29, 2011
I hate this place
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Posted: Oct 2, 2011 07:07 PM
Msg. 5 of 23
Quote: --- Original message by: Spartan314Quote: --- Original message by: Bobblehob To be honest... you need a completely new model, because that one is just awful :\ lol... yeah... I modeled that like a year ago so it's pretty bad. My eyes just fell out at the quality of that model (no offense)
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Oct 2, 2011 10:27 PM
Msg. 6 of 23
Quote: --- Original message by: Spartan314http://www.xfire.com/video/4e69be/ uh... yeah. This is NOWHERE near completion. But I got bored. TO DO: *Fix scale *Get it textured *Animate *get a new modelbtw the ODST collision was screwed... And just a question... when animating the needles, do I make them separate objects to link them to the frame needles? fixed Quote: --- Original message by: bourrin33 Why did you make a thread for this ? ^this
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Oct 2, 2011 11:16 PM
Msg. 7 of 23
Quote: --- Original message by: bourrin33 Why did you make a thread for this ? Quote: --- Original message by: Spartan314 And just a question... when animating the needles, do I make them separate objects to link them to the frame needles? Mostly because of that. But seeing as people hate the model I guess I'll just scrap that and make a new one. Quote: --- Original message by: lolgrunts You need to add to the list: *USE CUSTOM TAGS INSTEAD OF NEEDLER
All you did was make a model, and replace the needler's with it. Put more effort in, and make it actually work the way its supposed to. lol I was going to make a new tag for it with new animations and all. and is there a way to change the number of needles needed for a supercombine? Edited by Spartan314 on Oct 2, 2011 at 11:17 PMEdited by Spartan314 on Oct 2, 2011 at 11:18 PM
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Oct 3, 2011 05:05 PM
Msg. 8 of 23
Yeah, you can change the number in either the projectile, or damage_effect files. I don't remember which one though. I don't remember which line it is, but I'll look in a minute and edit this post to say.
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General Okar
Joined: Aug 29, 2011
I hate this place
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Posted: Oct 3, 2011 05:43 PM
Msg. 9 of 23
Why didn't you just post this is in the weapons thread?
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Oct 3, 2011 10:04 PM
Msg. 10 of 23
Don't you wish your NRifle was hot like me? Edited by Spartan 279 on Oct 3, 2011 at 10:05 PM
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Oct 4, 2011 12:04 AM
Msg. 11 of 23
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Oct 4, 2011 04:03 AM
Msg. 12 of 23
yeah. is there a problem? lol yes :L Edited by Spartan314 on Oct 4, 2011 at 04:04 AM
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Oct 4, 2011 04:10 AM
Msg. 13 of 23
I'm sure your friend doesn't like you claiming his work
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Oct 4, 2011 06:42 AM
Msg. 14 of 23
Never said this one was mine, it was his which I was supposed to optimize and in-game but never did. I mostly model UNSC. I just said, Don't you wish your NRifle was hot like me, as in, it is in my current possesion. i guess I'lll in-game it tonight/
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Bobblehob
Joined: Aug 29, 2010
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Posted: Oct 4, 2011 03:32 PM
Msg. 15 of 23
Quote: --- Original message by: Spartan 279 Never said this one was mine, it was his which I was supposed to optimize and in-game but never did. I mostly model UNSC. I just said, Don't you wish your NRifle was hot like me, as in, it is in my current possesion. i guess I'lll in-game it tonight/ That is still a dick move :\ Hey look at the nice assets someone gave me that YOU don't have. Come on man, that isn't funny, at all.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Oct 4, 2011 03:51 PM
Msg. 16 of 23
Hah. You wish. if we had someone like him on Hmaps.... He doesnt mod. Tbh, he taught me ALOT on modelling. We do some Collabs sometimes, etc.
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kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Oct 4, 2011 04:02 PM
Msg. 17 of 23
I've already made a needle rifle. The model is worst than this one, but it's textured and it has the same stats as the halo reach needle rifle. Check mute_city beta 2 map to see it (Yes I know it doesn't really fit in the map, but I put it in just for fun).
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Oct 5, 2011 11:39 PM
Msg. 18 of 23
Quote: --- Original message by: Spartan314Quote: --- Original message by: Spartan314 And just a question... when animating the needles, do I make them separate objects to link them to the frame needles?
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Oct 6, 2011 06:36 AM
Msg. 19 of 23
Well yeah I think. Use gbx model importer and see if the needles On the needler have a separate frame
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Oct 6, 2011 02:47 PM
Msg. 20 of 23
When I import the model, the needles have separate frames, but there's only one model, and no needles linked to the frames.
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Sceny
Joined: Nov 20, 2010
Awesome Faggot!
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Posted: Oct 7, 2011 01:22 PM
Msg. 21 of 23
its as if you've never even played reach. Tbh, it looks like something i'd be able to top, and i cant even model!
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Oct 7, 2011 04:27 PM
Msg. 22 of 23
Quote: --- Original message by: Sceny its as if you've never even played reach. It's because I haven't. -___-
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Dalek
Joined: Aug 12, 2011
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Posted: Oct 8, 2011 05:29 AM
Msg. 23 of 23
why ever copy reach ? a custom needler can be cool...
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