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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Gamma's ODST collision

Author Topic: Gamma's ODST collision (4 messages, Page 1 of 1)
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Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 2, 2011 03:55 AM    Msg. 1 of 4       
I was compiling a map when it spat out an error:

the model 'h3\characters\odst\odst' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
the object 'h3\characters\odst\h3 odst' will not be collidable

Which collision model should I use.


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Oct 2, 2011 04:00 AM    Msg. 2 of 4       
try the the original cyborg one if it still gives the error i can give you the tags


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 2, 2011 04:08 AM    Msg. 3 of 4       
nope it doesn't work with cyborg either


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Oct 2, 2011 08:17 AM    Msg. 4 of 4       
Quote: --- Original message by: Spartan314
I was compiling a map when it spat out an error:

the model 'h3\characters\odst\odst' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
the object 'h3\characters\odst\h3 odst' will not be collidable

Which collision model should I use.


Yeah that happens when the model regions count which is used for things like a destructible vehicle and permutations has different or no regions in the gbx model but some or none in the collision model. The reason this happens because if a region of the model (for e.g destructible vehicle) blew off the gbx model and the collision model didn't have those regions the part Of the model that blew off in the gbx model would still be there in the collision.
Edited by Cheddars on Oct 2, 2011 at 08:19 AM

 

 
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