
Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Oct 1, 2011 10:11 AM
Msg. 1 of 9
Does anyone know how to make a custom loading screen for custom maps. I have seen it on a few maps before, but I can't figure out how they did it.
Thanks.
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: Oct 1, 2011 10:46 AM
Msg. 2 of 9
replace the loading bitmap in the ui/shell folder or whatever, I don't remember.
When you've done that you have to hex edit bitmaps.map (Backup your original) and find the reference to the loading bitmap, and break it, so that when you compile your map it doesn't replace it with the original from that file.
Compile your map, and then restore the original bitmaps.map
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Oct 1, 2011 11:34 AM
Msg. 3 of 9
Quote: --- Original message by: SeL Compile your map, and then restore the original bitmaps.map this part... I have never once switched back to my original bitmaps.map, yet it has never had an issue with it lol. I believe those names are only used by tool to find which things to link, and it then sets a value for where to load it ingame instead of a name or something (or else I should be exceptioning when loading maps without their own lol) Anyways, moral of the story, halo doesn't seem to care if you leave the edited bitmaps.map there forever and ever.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Oct 1, 2011 11:37 AM
Msg. 4 of 9
What they said. I released and edited blimps.map for this a while back, it should be on Halomaps.
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: Oct 1, 2011 12:34 PM
Msg. 5 of 9
Quote: --- Original message by: kirby_422Quote: --- Original message by: SeL Compile your map, and then restore the original bitmaps.map this part... I have never once switched back to my original bitmaps.map, yet it has never had an issue with it lol. I believe those names are only used by tool to find which things to link, and it then sets a value for where to load it ingame instead of a name or something (or else I should be exceptioning when loading maps without their own lol) Anyways, moral of the story, halo doesn't seem to care if you leave the edited bitmaps.map there forever and ever. It has always claimed it's corrupt and refused to load halo if I leave the altered one in there. If I recall correctly bitmaps.map is used to store common files that will be in every single map (ui elements, stock bitmaps, etc) to reduce the filesize of map files by not making them need to have to compile common files into the map.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Oct 1, 2011 12:55 PM
Msg. 6 of 9
Quote: --- Original message by: SeL If I recall correctly bitmaps.map is used to store common files that will be in every single map (ui elements, stock bitmaps, etc) to reduce the filesize of map files by not making them need to have to compile common files into the map. Yes, that's exactly what it is, but I only think tool uses the name portions of it as I have never had to switch back.. what all did you change? I just swap a single character out.
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: Oct 1, 2011 01:04 PM
Msg. 7 of 9
That's all I usually do.
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Oct 1, 2011 02:46 PM
Msg. 8 of 9
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Oct 1, 2011 07:00 PM
Msg. 9 of 9
I went to the UI/shell folder, but what bitmaps is it that I need to replace?
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