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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sketch up to halo

Author Topic: Sketch up to halo (3 messages, Page 1 of 1)
Moderators: Dennis

clicktotalk
Joined: Sep 22, 2011

How can a cake lie


Posted: Sep 22, 2011 04:44 PM    Msg. 1 of 3       
stueythehampster made a map for halo in sketch up and i exported it to a .3ds and a .obj
plz come help finishing the map.

link for map
http://www.mediafire.com/?n389071328udobx


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Sep 22, 2011 05:17 PM    Msg. 2 of 3       
Sorry to say it but I doubt that anyone will be able/willing to help you. Sketchup is a terrible program to use for making game content. The main reason is that the way it creates geometry leaves every edge on the model open. That would be okay to use for making things like weapons, and it would be possible to use for vehicles and scenery but you would have to create a custom collision collision model from scratch for them. And it's probably the worst for BSPs. Because tool cannot compile a map if it has open edges, and to get to work you would have to manually fix every single edge in the model. And unless your map is just a box with 4 sides, the time it would take to fix would probably not be worth it.

If you need a free modeling program that is compatible with Halo, Google a program called Gmax.


clicktotalk
Joined: Sep 22, 2011

How can a cake lie


Posted: Sep 24, 2011 09:40 PM    Msg. 3 of 3       
I already have 3ds max just some guy on youtube ask me to conveter his sketchup model to a .3ds file. I know there will be opeb egdes i am just ticking the boxes .

 

 
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