
Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Sep 19, 2011 07:06 PM
Msg. 1 of 7
EDIT:** forget the bsp, I have that covered.
-Make first person arms for Halo 3 marines and maybe edit the ones on the biped
Would anyone be willing to do this?
Edited by Sergeant 1337 on Sep 20, 2011 at 12:04 AM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Sep 19, 2011 07:10 PM
Msg. 2 of 7
why is the render so ugly and pixelated?
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Sep 19, 2011 07:29 PM
Msg. 3 of 7
Because last time I posted renders, people said the quality was too high.
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Sep 19, 2011 10:28 PM
Msg. 4 of 7
Learn how to BSP model and please return.
That will NEVER EVER make it ingame. And is just a disaster.
Before you say I'm "flaming" you... It's the truth.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Sep 19, 2011 11:00 PM
Msg. 5 of 7
The cliff behind the structure is what I spent time on. But everywhere else, I got lazy and literally spent like 2 seconds on. It isn't perminant or supposed to look anything like that. But, the "better" cliff, per say, has too many polies I think so maybe I should just remake it.
I would never accuse anyone of flaming when they're just helping though so...
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Sep 19, 2011 11:04 PM
Msg. 6 of 7
Looks like it can be the start of a good map. I would recommend(I'm not a master though) adding more detail onto the forerunner structure, maybe even use that bitmap elite has if he'd let u. Make the structure's tiers stand out more, jut out. Um...yea. It could get very good.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Sep 20, 2011 12:03 AM
Msg. 7 of 7
Thanks, but no thanks.
I think the best way for me to get better is to do it on my own and learn that way.
And take crit and advice from more experienced modelers.
Also reread OP Edited by Sergeant 1337 on Sep 20, 2011 at 12:04 AM
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