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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »audio problem

Author Topic: audio problem (3 messages, Page 1 of 1)
Moderators: Dennis

Megatron
Joined: Sep 16, 2011

Working on something good.


Posted: Sep 16, 2011 02:29 PM    Msg. 1 of 3       
09.16.11 11:16:10 tool pc 01.00.00.0609 ----------------------------------------------
09.16.11 11:16:10 reference function: _write_to_error_file
09.16.11 11:16:10 reference address: 42ca20
09.16.11 11:16:10 Couldn't read map file './toolbeta.map'
09.16.11 11:16:10 file_read('data\sound\111\in\111.wav') error 0x000003e6 'Invalid access to memory location. '
09.16.11 11:16:10 ### failed to import: couldn't locate samples in file.

Here's what I did:

I saved my audio file as a PCM 16-bit.wav using Goldwave, and I used Tool++ to convert it.

I set the platform to OGG, and put the bit-rate as 128000, and then I got that error.

I also tried putting the file type as 16-bit mono, and 8-bit mono, but the same thing happened.

Then I changed the bit-rate to 250000, and I got the same error.

How do I fix this?


NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Sep 16, 2011 03:01 PM    Msg. 2 of 3       
1. don't use goldwave. better use Acid PRO
2. you need xbox codec, and the ogg vorbis dll's.
3. what kind of sound is ?

Weapon sounds = PCM Uncompressed 22,150 8-bit Mono or Stereo
Music,dialogs etc. = PCM Uncompressed 44,100 8-bit Stereo (Dialog = Mono)

4. bitrate must be = 0 or 1

this is the better inf.

i think


Megatron
Joined: Sep 16, 2011

Working on something good.


Posted: Sep 16, 2011 03:55 PM    Msg. 3 of 3       
I did that and I got the same error
:(
Edited by Megatron on Sep 16, 2011 at 07:42 PM

 

 
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