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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »cutscene

Author Topic: cutscene (7 messages, Page 1 of 1)
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manmwale
Joined: Sep 7, 2011


Posted: Sep 13, 2011 04:10 AM    Msg. 1 of 7       
please be simperthetic to my question.....
how do i get the biped or actor to move there mouth in my cutscenes
as i use the "sound_impulse_start" for custom voices?


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Sep 14, 2011 12:09 PM    Msg. 2 of 7       
In Blender, you would use shape keys for facial expressions like this little bugger

skip to 05:02. I would modify the link so that it automatically jumps to that time frame but I have forgotten how to do that

I haven't tried to compile them into Halo yet though.
-Zekilk
Edited by cyboryxmen on Sep 14, 2011 at 12:10 PM


Zulu246
Joined: Jun 30, 2011

-Scripter, Map-Maker, Pro-


Posted: Sep 15, 2011 07:42 PM    Msg. 3 of 7       
I'll post the script tomorrow for you. I figured out a while ago to be able to have a biped move their mouth when using any dialog
Edited by Zulu246 on Sep 15, 2011 at 07:58 PM


manmwale
Joined: Sep 7, 2011


Posted: Sep 21, 2011 10:08 AM    Msg. 4 of 7       
thanx guys, any help from you receives many thanx from me,

but am thinking, maybe for ai, i can use a command to make them say a dialog en some how prevent them from producing the dialog sound so i can just use the mouth movement and as for the player, probably by using (unit (list_get (players) 0) and then (ai_attach player0) then make the player say a dialog too ...... it would have been so much easier to use a biped but well, thats a victory for another day.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Sep 24, 2011 09:23 PM    Msg. 5 of 7       
I am assuming you want this for machinima if so then you can map the flashlight key to a taunt effect and when you press the flashlight key the mouth will move with the taunt.


Zulu246
Joined: Jun 30, 2011

-Scripter, Map-Maker, Pro-


Posted: Sep 25, 2011 12:10 AM    Msg. 6 of 7       
Scripting Lesson Yay!
I use "(sound_impulse_start [Sound Directory] [Unit Name/Biped] [Permutation])"

Example:
(sound_impulse_start sound\dialog\a10\a10_010_cryotech marine2 1)
Don't forget it.


manmwale
Joined: Sep 7, 2011


Posted: Sep 26, 2011 03:36 AM    Msg. 7 of 7       
intresting, for sound_impulse_start i usualy prefer to end it with "none 1" so there the sound is clear just incase my camera point isnt that close to the biped...... i'll give it a shot.

 

 
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