
manmwale
Joined: Sep 7, 2011
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Posted: Sep 13, 2011 04:10 AM
Msg. 1 of 7
please be simperthetic to my question..... how do i get the biped or actor to move there mouth in my cutscenes as i use the "sound_impulse_start" for custom voices?
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Sep 14, 2011 12:09 PM
Msg. 2 of 7
In Blender, you would use shape keys for facial expressions like this little buggerskip to 05:02. I would modify the link so that it automatically jumps to that time frame but I have forgotten how to do that  I haven't tried to compile them into Halo yet though. -Zekilk Edited by cyboryxmen on Sep 14, 2011 at 12:10 PM
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Zulu246
Joined: Jun 30, 2011
-Scripter, Map-Maker, Pro-
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Posted: Sep 15, 2011 07:42 PM
Msg. 3 of 7
I'll post the script tomorrow for you. I figured out a while ago to be able to have a biped move their mouth when using any dialog Edited by Zulu246 on Sep 15, 2011 at 07:58 PM
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manmwale
Joined: Sep 7, 2011
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Posted: Sep 21, 2011 10:08 AM
Msg. 4 of 7
thanx guys, any help from you receives many thanx from me,
but am thinking, maybe for ai, i can use a command to make them say a dialog en some how prevent them from producing the dialog sound so i can just use the mouth movement and as for the player, probably by using (unit (list_get (players) 0) and then (ai_attach player0) then make the player say a dialog too ...... it would have been so much easier to use a biped but well, thats a victory for another day.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Sep 24, 2011 09:23 PM
Msg. 5 of 7
I am assuming you want this for machinima if so then you can map the flashlight key to a taunt effect and when you press the flashlight key the mouth will move with the taunt.
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Zulu246
Joined: Jun 30, 2011
-Scripter, Map-Maker, Pro-
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Posted: Sep 25, 2011 12:10 AM
Msg. 6 of 7
Scripting Lesson Yay! I use "(sound_impulse_start [Sound Directory] [Unit Name/Biped] [Permutation])"
Example: (sound_impulse_start sound\dialog\a10\a10_010_cryotech marine2 1) Don't forget it.
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manmwale
Joined: Sep 7, 2011
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Posted: Sep 26, 2011 03:36 AM
Msg. 7 of 7
intresting, for sound_impulse_start i usualy prefer to end it with "none 1" so there the sound is clear just incase my camera point isnt that close to the biped...... i'll give it a shot.
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