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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Character Collision error. What does it mean?

Author Topic: Character Collision error. What does it mean? (9 messages, Page 1 of 1)
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videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Sep 12, 2011 09:10 AM    Msg. 1 of 9       
I have been working on a character/biped and just wanted to test it and see what it looks like in-game before i fully rig it. But when i try to compile the collision model in tool i get this error:
09.12.11 07:07:31 tool pc 01.00.00.0609 ----------------------------------------------
09.12.11 07:07:31 reference function: _write_to_error_file
09.12.11 07:07:31 reference address: 42ca20
09.12.11 07:07:31 Couldn't read map file './toolbeta.map'
09.12.11 07:07:35 EAX: 0x00000000
09.12.11 07:07:35 EBX: 0x00000401
09.12.11 07:07:35 ECX: 0x00000000
09.12.11 07:07:35 EDX: 0x00000000
09.12.11 07:07:35 EDI: 0x0018CF28
09.12.11 07:07:35 ESI: 0x00000000
09.12.11 07:07:35 EBP: 0x0018CE00
09.12.11 07:07:35 ESP: 0x0018CDF0
09.12.11 07:07:35 EIP: 0x77050C32, 83 C4 04 C2 ?????
09.12.11 07:07:35 EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#387: global_plane_count<MAXIMUM_BSP3D_DEPTH

Anyone know what it means and how to fix it?

Thanks


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Sep 12, 2011 12:35 PM    Msg. 2 of 9       
Quote: --- Original message by: mastur cheef
Looks like you are doing tool structure, I don't know for sure though.


Umm...nope. I typed "collision-geometry" and then the source directory. Anyone know what is going on?

Thanks


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Sep 12, 2011 06:19 PM    Msg. 3 of 9       
You have a sphere or something that is too smooth in the model.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Sep 12, 2011 07:08 PM    Msg. 4 of 9       
Quote: --- Original message by: Maniac1000
You have a sphere or something that is too smooth in the model.


Ya...umm...I don't have any smoothing groups activated. So that can't be the issue. Any other ideas?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Sep 12, 2011 07:33 PM    Msg. 5 of 9       
Don't know, but trying to find out what this means.
global_plane_count<MAXIMUM_BSP3D_DEPTH
I would say that the maximum bsps is over the plane count. What does the collision look like?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Sep 12, 2011 07:48 PM    Msg. 6 of 9       
Lol, compiling the crysis model I see. There's your problem, too many polies probably causing this error.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Sep 12, 2011 08:28 PM    Msg. 7 of 9       
Ok....fixed the issue. It was that i was using a sphere as part of the collision model. And apparently tool HATES spheres in general. So i switched to a cylinder and that fixed the problem. I will post images as soon as i can.

Wish me luck!

Videoman

Ok....here is the model in-game. Please take note that it is a scenery tag. I did this just to test it and see what it looked like. Enjoy!

Edited by videoman on Sep 12, 2011 at 08:36 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Sep 12, 2011 09:35 PM    Msg. 8 of 9       
Quote: --- Original message by: videoman

Ok....fixed the issue. It was that i was using a sphere as part of the collision model.

:)


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Sep 13, 2011 10:03 AM    Msg. 9 of 9       
Quote: --- Original message by: Private Caboose
Quote: --- Original message by: idltp
Quote: --- Original message by: videoman
Please take note that it is a scenery tag.
maek it a biped... NAO :P


That is exactly what i was planning on doing. And since no one else has done it i thought it would be a cool idea. Wish me luck!

Videoman

 

 
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