
darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 10, 2011 05:39 AM
Msg. 1 of 41
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Sep 10, 2011 06:44 AM
Msg. 2 of 41
Me me me me!!! When i watched there's screens my eyes explosed :D
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Sep 10, 2011 07:12 AM
Msg. 3 of 41
I would like to test it, looks like a better version of dangercanyon 
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Sep 10, 2011 08:57 AM
Msg. 4 of 41
Want me to set up a dedi? Have sapp, and some experience with running halo servers. If you take up my request, do give me the necessary sapp commands you want (version, name etc.)
:)
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 10, 2011 09:25 AM
Msg. 5 of 41
i never messed with dedi's so i don't even know what that means. Any more testers?
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bobbysoon
Joined: Feb 1, 2007
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Posted: Sep 10, 2011 10:13 AM
Msg. 6 of 41
dedicated server. No host player.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 10, 2011 05:33 PM
Msg. 7 of 41
Quote: --- Original message by: bobbysoon dedicated server. No host player. yes i know that part i just don't know about sapp and the commands he's talking about.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 10, 2011 08:59 PM
Msg. 8 of 41
I'll beta test.
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Sep 10, 2011 09:55 PM
Msg. 9 of 41
Quote: --- Original message by: Spartan314 I'll beta test. I make your words mine.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 10, 2011 09:56 PM
Msg. 10 of 41
ok any more?
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Sep 10, 2011 10:05 PM
Msg. 11 of 41
Quote: --- Original message by: darkassassin14 yes i know that part i just don't know about sapp and the commands he's talking about. A little heads-up: sapp is a tool that extends the Halo Dedicated Server's capabilities. You can check it out at http://xhalo.tk The commands for sapp are also there. :)
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diablo_1422
Joined: May 22, 2008
Is a noob, and will probably will be a noob always
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Posted: Sep 11, 2011 12:53 AM
Msg. 12 of 41
Darkassassin, I'll do it.
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Sep 11, 2011 04:40 AM
Msg. 13 of 41
Hey, server's up:
Name: Mythic Beta Test server Version: 1.00ce
Don't be surprised if there is a little lag, this is meant to test the map's gameplay in real-world lag conditions.
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diablo_1422
Joined: May 22, 2008
Is a noob, and will probably will be a noob always
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Posted: Sep 11, 2011 11:32 AM
Msg. 14 of 41
Quote: --- Original message by: sargejohnson Version: 1.00ce You sure anyone really HAS Version 1.00ce? Most use 1.09, right?
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bobbysoon
Joined: Feb 1, 2007
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Posted: Sep 11, 2011 01:17 PM
Msg. 15 of 41
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 11, 2011 04:13 PM
Msg. 16 of 41
^^ that^^
i told him 1.00 because it's more universal.
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Sep 12, 2011 06:20 AM
Msg. 17 of 41
Quote: --- Original message by: TielQuote: --- Original message by: diablo_1422Quote: --- Original message by: sargejohnson Version: 1.00ce You sure anyone really HAS Version 1.00ce? Most use 1.09, right? I hope you're not serious. If anything more people use 1.00 because practically everything on .09 is stock maps and snow grove, nothing else. @diablo_1422: The purpose is generally to get as many beta testers on as possible, and of course some people do have version 1.00ce. Most use 1.09ce, but they can easily change their version by using Version Changer. @Tiel: True that. Also, for those who are worried that the server does not have the 1.09 patch, don't worry: Sapp has the ability to change version of the server, so the executable I am using is a patched version provided by Sapp, and vulnerabilities fixed by 1.09 should not affect the server.
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OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Sep 13, 2011 04:39 PM
Msg. 18 of 41
It reminds me of Advantage_Point_West, minus all of the cool looking alternate routes. AKA: It looks fun
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NOBLE_X6
Joined: Jun 11, 2011
:PCtrolling:
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Posted: Sep 13, 2011 07:06 PM
Msg. 19 of 41
nice and very well, if you want i can be one of these the map name ? nicely  
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 13, 2011 11:17 PM
Msg. 20 of 41
yea im going with mythic until i can think of something better. i think i already have a second build. i made the cliffs higher and added banshee pads so now there are banshees too. and of coarse i fix some errors.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 14, 2011 12:05 AM
Msg. 21 of 41
ok. i don't know why i even felt like i needed to add all the vehicles lol. it does make the bases crowded.
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NOBLE_X6
Joined: Jun 11, 2011
:PCtrolling:
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Posted: Sep 14, 2011 01:35 PM
Msg. 22 of 41
hey dont add vehicles by globals, do it by script script reference: (script startup [Script Name] (object_create_anew [Vehicle Name]) )see ya  
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Sep 14, 2011 01:56 PM
Msg. 23 of 41
He only needs to use scripts if he's adding more than six vehicles. Otherwise, use globals.globals
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NOBLE_X6
Joined: Jun 11, 2011
:PCtrolling:
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Posted: Sep 14, 2011 05:56 PM
Msg. 24 of 41
you dont think in more than six vehicles ? looks like a good idea
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 14, 2011 06:20 PM
Msg. 25 of 41
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Sep 14, 2011 07:35 PM
Msg. 26 of 41
Quote: --- Original message by: NOBLE_X6 you dont think in more than six vehicles ? looks like a good idea Sorry, I meant more than six vehicle types (Banshee, Warthog, etc.). Also, why don't you use debug_camera_save/load and take screens that way? Just wondering.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 15, 2011 12:17 AM
Msg. 27 of 41
Quote: --- Original message by: darkassassin14 Why does it say Hold C for score? Isn't it usually F1?
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 15, 2011 02:16 PM
Msg. 28 of 41
lol i changed my controls to H2's so that i can be use to both. in halo 2 i kept hitting tab to switch but it threw a nade instead lol. and the F1 is chat in H2. C is score in H2 тоже. Quote: --- Original message by: UBE Chief Also, why don't you use debug_camera_save/load and take screens that way? Just wondering. cuz i was lazy at the time lol. Edited by darkassassin14 on Sep 15, 2011 at 02:18 PM
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Sep 15, 2011 02:48 PM
Msg. 29 of 41
Quote: --- Original message by: darkassassin14
lol i changed my controls to H2's so that i can be use to both. in halo 2 i kept hitting tab to switch but it threw a nade instead lol. and the F1 is chat in H2. C is score in H2 This is why I use a controller for H2V ;)
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 15, 2011 03:45 PM
Msg. 30 of 41
lol I just switched Halo 2's controls to Halo 1. XD
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Sep 15, 2011 09:09 PM
Msg. 31 of 41
That works too, but the benifit of using a controller is the fact that you can turn/aim properly in a vehicle, instead of the slow-ass rotation speed with the mouse (even with full sensitivity) >.<
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Sep 16, 2011 12:37 AM
Msg. 32 of 41
Yeah, guys you should play the map. It's a blast XD
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jklmapping person
Joined: Sep 15, 2011
i make maps and other crap
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Posted: Sep 16, 2011 11:03 AM
Msg. 33 of 41
i would like to test the map and send you feed back if the map is good
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 16, 2011 02:16 PM
Msg. 34 of 41
well my xfire is in the first post if you wanna test.
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NOBLE_X6
Joined: Jun 11, 2011
:PCtrolling:
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Posted: Sep 16, 2011 03:04 PM
Msg. 35 of 41
maybe this is the better form to him
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