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Author Topic: Export from Guerilla to 3dsMax (4 messages, Page 1 of 1)
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THOR2010
Joined: Sep 8, 2011

Death is only the beginning


Posted: Sep 8, 2011 04:28 PM    Msg. 1 of 4       
A long time ago i exported tags from Guerilla to .txt files, then imported them into 3dsMax, but i can't remember how! i tried Blitzkrieg but that didn't work. So my question is did anyone else do it that way or is there another way i can get tags into 3dsmax?


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Sep 8, 2011 05:00 PM    Msg. 2 of 4       
you only put gbxmodels/textures/.model_animations in, all through different max scripts.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Sep 8, 2011 06:56 PM    Msg. 3 of 4       
Quote: --- Original message by: Spartan 279
you only put gbxmodels/textures/.model_animations in, all through different max scripts.


Actually your wrong. Waaaay back before bluestreak, that was the only way to import a model from Halo into max.

Unfortunately, it's been so long since I've had to do it that way, I cannot remember how to do it anymore. However, you may want to try these, they work much better and have better quality than the old method and these will also allow you to import animations from Halo into max

Import GBXmodels: http://ghost.halomaps.org/bluestreak/gbxmodel/
Export JMS models: http://ghost.halomaps.org/bluestreak/jms/
Import Animations: http://ghost.halomaps.org/bluestreak/animation/

While the JMS exporter seems to work with nearly all versions of max, if you are using a version that is still compatible with blitzkrieg, I would recommend to just use that unless you're exporting a rigged model. Then use bluestreak.


THOR2010
Joined: Sep 8, 2011

Death is only the beginning


Posted: Sep 8, 2011 07:40 PM    Msg. 4 of 4       
Thank you so much


Edited by THOR2010 on Sep 8, 2011 at 07:58 PM

 

 
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