Quote: --- Original message by: Spartan 279
you only put gbxmodels/textures/.model_animations in, all through different max scripts.
Actually your wrong. Waaaay back before bluestreak, that was the only way to import a model from Halo into max.
Unfortunately, it's been so long since I've had to do it that way, I cannot remember how to do it anymore. However, you may want to try these, they work much better and have better quality than the old method and these will also allow you to import animations from Halo into max
Import GBXmodels:
http://ghost.halomaps.org/bluestreak/gbxmodel/ Export JMS models:
http://ghost.halomaps.org/bluestreak/jms/ Import Animations:
http://ghost.halomaps.org/bluestreak/animation/ While the JMS exporter seems to work with nearly all versions of max, if you are using a version that is still compatible with blitzkrieg, I would recommend to just use that unless you're exporting a rigged model. Then use bluestreak.