
tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Sep 8, 2011 01:45 PM
Msg. 1 of 6
Ok so, I exported my level and built the structure BSP, I give the scenario a sky and I go into Sapien and the BSP isnt there, its just the sky... Did I do something wrong?
Oh and all lightmaps did was this...
tool lightmaps levels\testmap\testmap testmap 0.01 0.1 Couldn't read map file './toolbeta.map' i'm going to render debug lightmaps for testmap of levels\testmap\testmap, and i 'll stop when red+blue+green = 0.100000. Hit control-c now if this isn't right. WARNING: 1 clusters in structure_bsp levels\testmap\testmap have no background s ound or sound environment. start levels\testmap\testmap 0.000000 0.291895 0.274348 0.258372 0.244187 0.230631 0.218137 0.206660 0.195417 0.185225 0.175197 0.165493 0.156342 0.147673 0.139250 0.131415 0.124131 0.116817 0.109699 0.103108 bitmap created: #256x#256, high-color, 128K-bytes finished levels\testmap\testmap done
Isnt it supposed to go to 0.00001 or something?
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Sep 8, 2011 03:16 PM
Msg. 2 of 6
Thank you, works fine now
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bobbysoon
Joined: Feb 1, 2007
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Posted: Sep 9, 2011 04:24 PM
Msg. 3 of 6
Quote: --- Original message by: tylerp14 tool lightmaps levels\testmap\testmap testmap 0.01 0.1 the first number, 0.01, is supposed to be 0 (debug), or 1 (final). The second, 0.1, is as dark as you want it to get in shadow. If you want it to go to 0.00001, put it in the second number instead of 0.1. 0.1 makes some pretty dark shadows, though. Your whole map will be in shadow if there's no lights. Might want to add some. If I'm not mistaken, debug is like having all shader's Detail Level propety set to "turd". The whole triangle being tested is treated like a pixel. Detail Level sub-divides the triangle, giving more detail.
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Sep 9, 2011 06:58 PM
Msg. 4 of 6
That clears things up, thank you.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Sep 9, 2011 08:10 PM
Msg. 5 of 6
I learn new things almost everytime you post bobbysoon, thanks .
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bobbysoon
Joined: Feb 1, 2007
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Posted: Sep 10, 2011 02:25 AM
Msg. 6 of 6
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