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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Sounds Issue

Author Topic: Sounds Issue (4 messages, Page 1 of 1)
Moderators: Dennis

Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 1, 2011 11:12 PM    Msg. 1 of 4       
So I tried to compile those Halo 3 sounds on the site using Audacity to export them as WAV files. My problem is that the sounds compile fine and work in Guerilla, but not in-game. I changed the sample rates on the sound to 44100, and made them stereo, but no combination seems to work in-game. Maybe it is the sound type tab on top of the sound tag? I tried weapon_ready (cause that's what this sound is) and projectile_impact but no dice.


I figured it out, the sound WAV file was named "sword equip" but I forgot that Tool hates spaces on almost everything. I named it "sword" and it works now.


How would I make weapon firing sounds play properly? As soon as I fire again, the first sound cancels and starts again, which is a bad thing for a fast firing weapon such as an assault rifle.
Edited by Jesse on Sep 2, 2011 at 12:00 AM


Zulu246
Joined: Jun 30, 2011

-Scripter, Map-Maker, Pro-


Posted: Sep 2, 2011 12:19 AM    Msg. 2 of 4       
You can try compiling as an ogg .sound

Use this if you do though: http://hce.halomaps.org/index.cfm?fid=1632

Or I can compile if you want, I'm good at compiling sounds.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 2, 2011 12:44 AM    Msg. 3 of 4       
I did compile it as OGG, and I added those DLLs you linked me to, but I still have the same issue. It's not really an issue, but the first fire sound has to stop for the second to start.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Sep 2, 2011 05:21 AM    Msg. 4 of 4       
Use 22050 as working rate.

 

 
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