
abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Aug 30, 2011 08:05 PM
Msg. 1 of 6
I just moved the gun towards the camera over two frames, and rotated it, then told it to go back to the start after 5 frames. This obviously looks terrible. As a newbie to animating, whats a good way to go about a firing animation?
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teh lag
Joined: May 6, 2008
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Posted: Aug 30, 2011 08:36 PM
Msg. 2 of 6
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Aug 30, 2011 08:39 PM
Msg. 3 of 6
thanks, downloading now! oh and really fast, is there a way to make a crosshair or a spot or something appear in the dead center of the current view? for orgins? Edited by abkarch on Aug 30, 2011 at 09:08 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 30, 2011 09:18 PM
Msg. 4 of 6
Create a small sphere and move it forward from the 0,0,0 point of view I think.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 30, 2011 10:33 PM
Msg. 5 of 6
All my firing animations are 9 frames. The recoil peaks at frame 3 or 4. I also offset the rotation of the gun by 2 frames, so the gun starts moving back at frame 0 but doesn't start rotating upwards until frame 2. Then frames 4-9 are returning to origin.
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Codebrain
Joined: Sep 29, 2007
/meme
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Posted: Aug 31, 2011 04:01 AM
Msg. 6 of 6
It would also help if you were to look at a video of a gun firing that is similar to the gun you are animating.
I believe most videos however are side shots of guns firing, rather than what would be "first person" firing, so what I said might not be helpful as I wanted it to be.
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