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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »The model and animation graphs donīt match

Author Topic: The model and animation graphs donīt match (10 messages, Page 1 of 1)
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Georgespartan01
Joined: Nov 1, 2010


Posted: Aug 21, 2011 03:27 PM    Msg. 1 of 10       
Well, I need help again because no-one helped me in my last topic. Well, after modding the captain keyes gbxmodel and create some custom animations I canīt put it in game because its says that the animation graph and the model donīt match and the model will not be animated.

Things I Did:
-Import captain keyes, make him bigger, and fix open edges for collision model.
-Use marine model animations.
-Export animations with CAD Animation Exporter

Please help! :(


ptowery
Joined: Aug 28, 2007

oify


Posted: Aug 21, 2011 09:58 PM    Msg. 2 of 10       
use Kornman to make the notechecksum of the animation match that of the models.


Georgespartan01
Joined: Nov 1, 2010


Posted: Aug 22, 2011 07:25 AM    Msg. 3 of 10       
OH I forget, i changed the nodelist checksum with kornman and still not working


ptowery
Joined: Aug 28, 2007

oify


Posted: Aug 22, 2011 08:02 AM    Msg. 4 of 10       
Does the animations nodes actually match those of the model?


Georgespartan01
Joined: Nov 1, 2010


Posted: Aug 22, 2011 04:10 PM    Msg. 5 of 10       
eeem no! :(


XlzQwerty1
Joined: Aug 6, 2009


Posted: Aug 22, 2011 07:53 PM    Msg. 6 of 10       
Quote: --- Original message by: Georgespartan01
eeem no! :(


Then of course they wont work. You must have matching bones/nodes to have a working animation.


Georgespartan01
Joined: Nov 1, 2010


Posted: Aug 22, 2011 10:12 PM    Msg. 7 of 10       
And how?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 23, 2011 12:22 AM    Msg. 8 of 10       
By both the model and the animations having the same amount of nodes and frame(nodes?).


Georgespartan01
Joined: Nov 1, 2010


Posted: Aug 23, 2011 01:01 AM    Msg. 9 of 10       
Emmm... no. because I use the captain gbxmodel and edit/use the marine.model_animations


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 23, 2011 03:23 AM    Msg. 10 of 10       
They won't work unless the captain's gbxmodel's nodes and frames are the same as the ones used in the marine.model_animations.

If they don't match, you'll likely have to make your own new animations for the new captain.

Yeah I just checked the captain.biped and he has his own animations. You'll have to make new ones.

 

 
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