
Georgespartan01
Joined: Nov 1, 2010
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Posted: Aug 21, 2011 03:27 PM
Msg. 1 of 10
Well, I need help again because no-one helped me in my last topic. Well, after modding the captain keyes gbxmodel and create some custom animations I canīt put it in game because its says that the animation graph and the model donīt match and the model will not be animated.
Things I Did: -Import captain keyes, make him bigger, and fix open edges for collision model. -Use marine model animations. -Export animations with CAD Animation Exporter
Please help! :(
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Aug 21, 2011 09:58 PM
Msg. 2 of 10
use Kornman to make the notechecksum of the animation match that of the models.
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Aug 22, 2011 07:25 AM
Msg. 3 of 10
OH I forget, i changed the nodelist checksum with kornman and still not working
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Aug 22, 2011 08:02 AM
Msg. 4 of 10
Does the animations nodes actually match those of the model?
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Aug 22, 2011 04:10 PM
Msg. 5 of 10
eeem no! :(
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Aug 22, 2011 07:53 PM
Msg. 6 of 10
Quote: --- Original message by: Georgespartan01 eeem no! :( Then of course they wont work. You must have matching bones/nodes to have a working animation.
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Aug 22, 2011 10:12 PM
Msg. 7 of 10
And how?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 23, 2011 12:22 AM
Msg. 8 of 10
By both the model and the animations having the same amount of nodes and frame(nodes?).
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Aug 23, 2011 01:01 AM
Msg. 9 of 10
Emmm... no. because I use the captain gbxmodel and edit/use the marine.model_animations
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 23, 2011 03:23 AM
Msg. 10 of 10
They won't work unless the captain's gbxmodel's nodes and frames are the same as the ones used in the marine.model_animations.
If they don't match, you'll likely have to make your own new animations for the new captain.
Yeah I just checked the captain.biped and he has his own animations. You'll have to make new ones.
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