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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »BSP Switching with trigger volume

Author Topic: BSP Switching with trigger volume (3 messages, Page 1 of 1)
Moderators: Dennis

NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Aug 20, 2011 09:11 AM    Msg. 1 of 3       
Hi , this morning i was adding a bsp to my .scenario file, that have 2 BSP ; my map & infinity.
I remember in one of the topics from this forum, a member says "you don't need a script to change of BSP, is a trigger volume, create a trigger volume with the name: BSP [ bsp source] , [bsp target]."

that works very fine , but the really problem is when i pass the T.V (trigger volume) i see the map but i fall. And then i restart the game and then i still falling.

is there a form to appear inside the level

thanks


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Aug 20, 2011 09:27 AM    Msg. 2 of 3       
BSP's are supposed to overlap where they switch. Your going to have to script the BSP change to teleport you as well if not.


NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Sep 1, 2011 05:52 PM    Msg. 3 of 3       
let me try . i will tell you later and thanx everybody for the help
_________________________________________________________________
holy **** this doesn't work, please post another script
Edited by NOBLE_X6 on Dec 26, 2011 at 02:04 PM

 

 
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