A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Help with the fall of the character!

Author Topic: Help with the fall of the character! (8 messages, Page 1 of 1)
Moderators: Dennis

TheNix009
Joined: Jul 14, 2011


Posted: Aug 18, 2011 02:58 PM    Msg. 1 of 8       
I have a map in progress, when I test, falling on one side does not kill, only slips and falls without a scratch, because it happened that, there is a way that a certain place and die?

Thank you very much for your help


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Aug 19, 2011 05:19 AM    Msg. 2 of 8       
umm....


TheNix009
Joined: Jul 14, 2011


Posted: Aug 20, 2011 01:22 PM    Msg. 3 of 8       
Quote: --- Original message by: Tiel
Falling down sloped surfaces and taking minimal damage is a Halo glitch. I think you should use a kill barrier to ensure player death :D


As I put the barrier?


TheNix009
Joined: Jul 14, 2011


Posted: Aug 20, 2011 08:22 PM    Msg. 4 of 8       
Quote: --- Original message by: Juiceb0xhero
just script a trigger volume so when the player hits it he dies automatically


I can spend a tutorial about it, is that you put the script


TheNix009
Joined: Jul 14, 2011


Posted: Aug 21, 2011 01:25 PM    Msg. 5 of 8       
Quote: --- Original message by: Juiceb0xhero
Ok place a trigger volume where you want to put the death barrier, then name it death1 or something, and then compile this script:

(script continuous barrier
(sleep_until
(volume_test_objects death1
(players)) 15)
(unit_get_health
(unit
(list_get
(players) 0))) 0.00)
(sleep 30)
(game_revert)
)
Yea i never tested this script so let me know if you get an error.


Served in multiplayer maps?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 21, 2011 02:16 PM    Msg. 6 of 8       
(global short plyrnum 0)
(global unit playercurrent (unit (list_get (players) plyrnum)) )
(script continuous increment
(begin
(set plyrnum (+ plyrnum 1))
)
(if
(= (> plyrnum 15) true)
(begin
(set plyrnum 0)
)
)
(set playercurrent (unit (list_get (players) plyrnum)) )
)
(script continuous OutOfBounds
(if
(volume_test_object DEATH playercurrent)
(unit_kill playercurrent)
)
)

Basically just name the trigger DEATH. Or whatever.
If you need several barriers, add more ifs like so
(script continuous OutOfBounds
(if
(volume_test_object DEATH1 playercurrent)
(unit_kill playercurrent)
)

(if
(volume_test_object DEATH2 playercurrent)
(unit_kill playercurrent)
)

(if
(volume_test_object DEATH3 playercurrent)
(unit_kill playercurrent)
)

)


TheNix009
Joined: Jul 14, 2011


Posted: Aug 21, 2011 02:19 PM    Msg. 7 of 8       
Quote: --- Original message by: SlappyThePirate
(global short plyrnum 0)
(global unit playercurrent (unit (list_get (players) plyrnum)) )
(script continuous increment
(begin
(set plyrnum (+ plyrnum 1))
)
(if
(= (> plyrnum 15) true)
(begin
(set plyrnum 0)
)
)
(set playercurrent (unit (list_get (players) plyrnum)) )
)
(script continuous OutOfBounds
(if
(volume_test_object DEATH playercurrent)
(unit_kill playercurrent)
)
)

Basically just name the trigger DEATH. Or whatever.
If you need several barriers, add more ifs like so
(script continuous OutOfBounds
(if
(volume_test_object DEATH1 playercurrent)
(unit_kill playercurrent)
)

(if
(volume_test_object DEATH2 playercurrent)
(unit_kill playercurrent)
)

(if
(volume_test_object DEATH3 playercurrent)
(unit_kill playercurrent)
)

)


Can you tell me how to compile and put the scripts?, Not as put


TheNix009
Joined: Jul 14, 2011


Posted: Aug 21, 2011 03:10 PM    Msg. 8 of 8       
Quote: --- Original message by: Juiceb0xhero
Heres a basic tutorial on getting scripts to work: http://hce.halomaps.org/index.cfm?fid=1664
TL;DW
1.Open notepad
2.Copy and paste the script in notepad
3.Save it as Script.hsc and under put all files.
4.Save it in a folder named scripts in your map directory, Example: Data\levels\map_name\scripts
5.Then in sapien click file\ compile scripts, then If it compiles successfully, compile your map in tool and test.


Thanks, I've been able to solve the problem.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 9:43 AM 141 ms.
A Halo Maps Website