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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Phantom/Banshee Shader coloring help.

Author Topic: Phantom/Banshee Shader coloring help. (1 messages, Page 1 of 1)
Moderators: Dennis

ptowery
Joined: Aug 28, 2007

oify


Posted: Aug 17, 2011 10:41 PM    Msg. 1 of 1       
Hi, As some of you may know, the halo 2 banshee and the halo 3 phantom have grey areas that I believe are controlled by color change and environment maps, but I don't see how to get them to look like they do in halo 2/3 in other games? I recall the halo 2 banshee by zteam was colored in photoshop but I'm not sure how. A recolor of the cc map's area on the albedo* or a recolor of the cc itself and applied as a layer on multiply or some other Layer Property to the Albedo. If it'd be easier, maybe someone just post the recolored Albedos of the Halo 3 Phantom or Halo 2 Banshee. But I'd prefer to learn how to fix the textures myself so that If I run into this problem again I can fix itself then. Thankyou.

If you need me to post the h3 phantom or the h2 banshee's Albedo Texture let me know.


*Albedo is Diffuse texture or the base bitmap of a model.

 

 
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