
Georgespartan01
Joined: Nov 1, 2010
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Posted: Aug 11, 2011 03:06 PM
Msg. 1 of 8
Well, Hello, emm.. I finally got to replace the marine animations with my custom animations... the problem its that everytime they move front, they are walking but they stay in the same place, theyre doing the moonwalk and I don´t want that, I replace
"alert pistol move-front" animation, and this is what happens. ¿ANy idea about how to fix this?
P.D ¿It is possible to add melee attacks to the marines? ¿How?
Thanks
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Aug 11, 2011 06:30 PM
Msg. 2 of 8
There's an issue with the animations. It's just not playing.
Check your nodlist checksum. If not then idk...
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Aug 12, 2011 12:13 AM
Msg. 3 of 8
The model and the animation node checksum match Theres no problem with that... IK Points are set correctly... the animation is a .JMA
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bobbysoon
Joined: Feb 1, 2007
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Posted: Aug 12, 2011 05:50 AM
Msg. 4 of 8
The exported animation isn't running in place too, is it? I believe it's bip01 pelvis should be moving
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Aug 12, 2011 09:01 AM
Msg. 5 of 8
Woa! I´ll check it out, because im not sure if bip01 pelvis its moving.
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teh lag
Joined: May 6, 2008
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Posted: Aug 12, 2011 10:08 AM
Msg. 6 of 8
Quote: --- Original message by: bobbysoon The exported animation isn't running in place too, is it? I believe it's bip01 pelvis should be moving That's your problem. Biped movement animations *must* translate the root node along the path you want the biped to move - whether it's moving forwards, backwards, strafing, or... really any of them. The game's not magical!!! Edited by teh lag on Aug 12, 2011 at 10:09 AM
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Aug 12, 2011 11:33 AM
Msg. 7 of 8
Well, the bip01 is not moving its in the same place... So if I want the marines walk front, should I move the bip01 pelvis?
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bobbysoon
Joined: Feb 1, 2007
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Posted: Aug 12, 2011 11:49 AM
Msg. 8 of 8
If you import the marine's move-front anim with keyframes checked, you'll see him advance forward, so, yes.
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