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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Bipeds making Michael Jackson Moonwalk?!

Author Topic: Bipeds making Michael Jackson Moonwalk?! (8 messages, Page 1 of 1)
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Georgespartan01
Joined: Nov 1, 2010


Posted: Aug 11, 2011 03:06 PM    Msg. 1 of 8       
Well, Hello, emm.. I finally got to replace the marine animations with my custom animations... the problem its that everytime they move front, they are walking but they stay in the same place, theyre doing the moonwalk and I don´t want that, I replace

"alert pistol move-front" animation, and this is what happens. ¿ANy idea about how to fix this?

P.D ¿It is possible to add melee attacks to the marines? ¿How?

Thanks


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Aug 11, 2011 06:30 PM    Msg. 2 of 8       
There's an issue with the animations.
It's just not playing.

Check your nodlist checksum.
If not then idk...


Georgespartan01
Joined: Nov 1, 2010


Posted: Aug 12, 2011 12:13 AM    Msg. 3 of 8       
The model and the animation node checksum match Theres no problem with that... IK Points are set correctly... the animation is a .JMA


bobbysoon
Joined: Feb 1, 2007


Posted: Aug 12, 2011 05:50 AM    Msg. 4 of 8       
The exported animation isn't running in place too, is it? I believe it's bip01 pelvis should be moving


Georgespartan01
Joined: Nov 1, 2010


Posted: Aug 12, 2011 09:01 AM    Msg. 5 of 8       
Woa! I´ll check it out, because im not sure if bip01 pelvis its moving.


teh lag
Joined: May 6, 2008


Posted: Aug 12, 2011 10:08 AM    Msg. 6 of 8       
Quote: --- Original message by: bobbysoon
The exported animation isn't running in place too, is it? I believe it's bip01 pelvis should be moving


That's your problem. Biped movement animations *must* translate the root node along the path you want the biped to move - whether it's moving forwards, backwards, strafing, or... really any of them. The game's not magical!!!
Edited by teh lag on Aug 12, 2011 at 10:09 AM


Georgespartan01
Joined: Nov 1, 2010


Posted: Aug 12, 2011 11:33 AM    Msg. 7 of 8       
Well, the bip01 is not moving its in the same place... So if I want the marines walk front, should I move the bip01 pelvis?


bobbysoon
Joined: Feb 1, 2007


Posted: Aug 12, 2011 11:49 AM    Msg. 8 of 8       
If you import the marine's move-front anim with keyframes checked, you'll see him advance forward, so, yes.

 

 
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