
HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Aug 11, 2011 03:15 PM
Msg. 36 of 46
you've quoted me out of context. Quote: --- Original message by: HaloIsAHorribleGane and you base that on what facts? last I checked the gaming industry has been gaining more and more employees. compare halo 1's staff to reach's. as you can see, the point I was making was the game industry has been gaining employees. I don't see what's so hard to understand. Quote: --- Original message by: Skidrow925 Mojang AB has like... 8 people... and are making one of the most popular game's.....
And I wasn't taking about what you do outside this forum. I am talking about the fact you are active here. oh so I'm not allowed to be active here for the first time in like six months?
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 11, 2011 03:21 PM
Msg. 37 of 46
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My point was that you are here at all. Not what you do outside the forum.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Aug 11, 2011 03:22 PM
Msg. 38 of 46
so despite having delivered requests to people for weapons, having modeled for the game, I'm not allowed to be here?
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 11, 2011 03:34 PM
Msg. 39 of 46
Quote: --- Original message by: HaloIsAHorribleGane so despite having delivered requests to people for weapons, having modeled for the game, I'm not allowed to be here? I never said that. I said your argument is useless as newer technique's can NOT be used for this game. And you seem to prefer newer games... Quote: --- Original message by: HaloIsAHorribleGane you can do that but you have to ask yourself if the time spent learning old, dying techniques is going to be beneficial toward your career in the long term Quote: --- Original message by: HaloIsAHorribleGaneregardless, comparing the amount of game industry workers from ten years ago to the game industry workers today, you'll find the game industry has been booming, much to the contrary of what some people would like to believe. Quote: --- Original message by: Jaz It's just another step towards game developers losing their jobs. to anybody who wants a job in the industry, they can either: A. stick with the old way of doing things and likely get left behind B. embrace the future and learn to use the new technologies out there Edited by HaloIsAHorribleGane on Aug 11, 2011 at 12:18 PM
Your trying to make an argument form new stuff about a 10 year old game.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 11, 2011 03:34 PM
Msg. 40 of 46
Quote: --- Original message by: HaloIsAHorribleGaneyou've quoted me out of context. Quote: --- Original message by: HaloIsAHorribleGane and you base that on what facts? last I checked the gaming industry has been gaining more and more employees. compare halo 1's staff to reach's. as you can see, the point I was making was the game industry has been gaining employees. I don't see what's so hard to understand. lol, I did understand you the first time. what I was implying though in my statement, was that you don't need 100+ people to make a great game.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 11, 2011 03:36 PM
Msg. 41 of 46
Quote: --- Original message by: HiguyQuote: --- Original message by: HaloIsAHorribleGaneyou've quoted me out of context. Quote: --- Original message by: HaloIsAHorribleGane and you base that on what facts? last I checked the gaming industry has been gaining more and more employees. compare halo 1's staff to reach's. as you can see, the point I was making was the game industry has been gaining employees. I don't see what's so hard to understand. lol, I did understand you the first time. what I was implying though in my statement, was that you don't need 100+ people to make a great game. He doesn't understand the concept of "implications"...
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 11, 2011 03:51 PM
Msg. 42 of 46
Quote: --- Original message by: HaloIsAHorribleGane so despite having delivered requests to people for weapons, having modeled for the game, I'm not allowed to be here? Well lookie here. Looks who's back! We missed you! 
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 11, 2011 06:46 PM
Msg. 43 of 46
Quote: --- Original message by: HaloIsAHorribleGane and you base that on what facts? last I checked the gaming industry has been gaining more and more employees. compare halo 1's staff to reach's. This app automatically fixes errors, right? Well soon we might have apps that automatically scan images and create error free high poly models based on those images, thus removing any reason to hire human modellors. Edited by Jaz on Aug 11, 2011 at 06:47 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 11, 2011 06:48 PM
Msg. 44 of 46
Quote: --- Original message by: JazQuote: --- Original message by: HaloIsAHorribleGane and you base that on what facts? last I checked the gaming industry has been gaining more and more employees. compare halo 1's staff to reach's. This app automatically fixes errors, right? Well soon we might have apps that automatically scan images and create error free high poly models based on those images, thus removing any reason to hire human modellors. Edited by Jaz on Aug 11, 2011 at 06:47 PM I would hope not....
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Aug 11, 2011 08:08 PM
Msg. 45 of 46
So hiahg, you came to a halo ce modding forum to tell us that there are more advanced techniques being used today than were used in the past. Congratulations on being correct, and indeed stating the VERY obvious. I dont think you have one clue what you are talking about when it comes to modding haloce, you always express these opinions that nobody here knows the things that you know "about the gaming industry". We do infact know a lot about how assets are made for newer engines. Mostly the best advice you can give people here is to use max8 and blitzkrieg, try to learn sealed world rules, try to understand why tool does not like certain stuffs and to optimize and learn how to model low poly things well. You seem to think that is a bad thing. But like i said, you show no knowledge of halo modding what so ever, maybe you should educate yourself on this a little more before spouting junk about how newer games are more advanced than a ten year old game. Edited by Maniac1000 on Aug 11, 2011 at 08:09 PM
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Aug 11, 2011 09:43 PM
Msg. 46 of 46
Quote: --- Original message by: JazQuote: --- Original message by: HaloIsAHorribleGane and you base that on what facts? last I checked the gaming industry has been gaining more and more employees. compare halo 1's staff to reach's. This app automatically fixes errors, right? Well soon we might have apps that automatically scan images and create error free high poly models based on those images, thus removing any reason to hire human modellors. Edited by Jaz on Aug 11, 2011 at 06:47 PM Creating an object to scan would likely require a physical model, something that would likely require more resources and cost more than a sculpted model. Mocap costs much more than you'd think, and the animations still need tweaking. You seem to think that despite the existance of these tools there is no need for any workers. Quote: --- Original message by: Maniac1000 you show no knowledge of halo modding what so ever no knowledge huh http://hce.halomaps.org/index.cfm?fid=5751 as if my abilities have anything to do with the arguments I've made anyway Edited by HaloIsAHorribleGane on Aug 11, 2011 at 11:45 PM
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