
Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 9, 2011 11:41 AM
Msg. 1 of 8
In terms of extracting textures from texmod, are the alpha textures normal maps?
EDIT: And has anyone tried adding normal maps as channels over textures before?
EDIT 2: Channels don't seem to work. I'll test some other methods. Edited by Jaz on Aug 9, 2011 at 12:46 PM
GONNA MOVE THIS TO THE TECHNICAL SECTION AS IT'S A TECHNICAL ISSUE :P Edited by Jaz on Aug 9, 2011 at 05:58 PM
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Aug 9, 2011 02:09 PM
Msg. 2 of 8
I'm not sure if your understanding normals correctly. A normal uses the RGB channels to simulate light hitting the surface of a detailed object (Red=Left, Green=Right, Blue=Depth). In order for it to be normal map it needs all three of the RGB channels.
Alphas can only be Grayscale, which is perfect for transparency(White=Opaque, Black=Transparent) or a heightmap(White=Up, Black=Down).
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 9, 2011 02:22 PM
Msg. 3 of 8
Quote: --- Original message by: YakZSmelk I'm not sure if your understanding normals correctly. A normal uses the RGB channels to simulate light hitting the surface of a detailed object (Red=Left, Green=Right, Blue=Depth). In order for it to be normal map it needs all three of the RGB channels.
Alphas can only be Grayscale, which is perfect for transparency(White=Opaque, Black=Transparent) or a heightmap(White=Up, Black=Down). I meant the slightly transparent pink textures. EDIT: I'm now trying to work out how to merge normal maps with the original textures in order to get the bumping effect without the purple. Edited by Jaz on Aug 9, 2011 at 02:30 PM
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Aug 9, 2011 03:01 PM
Msg. 4 of 8
Care to show me what your trying to do? What do you mean "the purple"? And there's Pink textures in the Alphas?
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 9, 2011 03:21 PM
Msg. 5 of 8
Why have normal maps when you can have unique maps?
Ontopic: I don't think alpha channels support color? are you sure that's what you're looking at?
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 9, 2011 03:28 PM
Msg. 6 of 8
Quote: --- Original message by: YakZSmelk Care to show me what your trying to do? What do you mean "the purple"? And there's Pink textures in the Alphas? When you extract textures there are copies of each texture but pink and with no bumpmapping, just detail. There's also a bit missing which I assume is so that only part of it is normal maps. Anyway, I got it working but I can't work out how to stop it being purple. I got the normal maps to run but it's purple so obviously it just looks ridiculous.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 9, 2011 03:37 PM
Msg. 7 of 8
You mean purple as the multipurpose maps? Those are used to control alot of different things, like shine, color changing, lights on models, etc.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 9, 2011 04:00 PM
Msg. 8 of 8
Quote: --- Original message by: Higuy You mean purple as the multipurpose maps? Those are used to control alot of different things, like shine, color changing, lights on models, etc. Ah I see. I guess combining them won't work then as unless you want purple all over everything, it'd be impossible to run them in the same texture. -.- EDIT: Well actually the purple stays as outlines when I fixed colouring mostly. I just need a way to make it work like a multipurpose map rather than purple xD Edited by Jaz on Aug 9, 2011 at 04:07 PM
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