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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »light volumes vs. lights

Author Topic: light volumes vs. lights (16 messages, Page 1 of 1)
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KouRyuu
Joined: Jul 9, 2009

U.S. Marines. 'nuff said.


Posted: Jul 30, 2011 04:07 PM    Msg. 1 of 16       
Hello again. I'm trying to add some light volumes to my pelican, but for some reason when i try to use them as attachments, they don't even show up, but when used as widgets (i can only have four, but i need 14) they show up just fine. the stock pelican's effect is actually a cone with a transparent texture, and a corona from the warthog...

http://img220.imageshack.us/content_round.php?page=done&l=img220/584/yessf.png

Does anyone know how i would do this? the marker names for the underside of the engines is "hover thrusters", and for the thrust, "jet thrusters". they all have the same, which is how i think they did it with the light, but i dunno how to do it with light volumes... help please?
Edited by KouRyuu on Jul 30, 2011 at 04:28 PM


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Jul 31, 2011 08:51 AM    Msg. 2 of 16       
Look into your outputs.

BTW, were you able to fix the pelican in this thread?

http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=38399

Cuz it looks awesome. I'm guessing you already did and that is the pelican you ported into CE right?
-Zekilk
Edited by cyboryxmen on Jul 31, 2011 at 08:55 AM


KouRyuu
Joined: Jul 9, 2009

U.S. Marines. 'nuff said.


Posted: Jul 31, 2011 11:02 AM    Msg. 3 of 16       
yeah i was able to, but i had to do everything from scratch again; some people here are rude whenever you ask for help over a pm . the ONLY thing that i'm having problems with is the top hatch door that doesn't move right when you land, but i'm going to leave it like that when i release it because i worked on it for too long and got pissed at it haha. Well, and this little effect here.

look into my outputs:with the old npelican, you know how you have the little light by every thrust nozzle? those markers (or the outputs) are all labelled the same, and i've tried almost everything to put in these fields, put for some reason only LIGHTS work, unless i'm doing something wrong...


Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: Jul 31, 2011 02:57 PM    Msg. 4 of 16       
I was under the impression that light volumes only worked when attached as widgets? Or am I totally misunderstanding what's going on? Effects like that would really spice up the pelican, though.


KouRyuu
Joined: Jul 9, 2009

U.S. Marines. 'nuff said.


Posted: Jul 31, 2011 04:35 PM    Msg. 5 of 16       
nah i think you're right, light volumes only work when they are widgets . I think that the engine allows you to only have 4 widgets on one vehicle too... damn. now i have to come up with something!!


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Aug 1, 2011 10:46 AM    Msg. 6 of 16       
Quote: --- Original message by: KouRyuu
look into my outputs:with the old npelican, you know how you have the little light by every thrust nozzle? those markers (or the outputs) are all labelled the same, and i've tried almost everything to put in these fields, put for some reason only LIGHTS work, unless i'm doing something wrong...


The markers are not outputs. look at the flashlight attachment on MC. Notice that the flashlight is being scaled by A out? those are functions.

Functions basically takes in information from the game, does a little math then spits it out. You are only allowed to have four functions, A-D.

The flashlight's function, A, takes in information from c in(integrated flashlight power) then spits it out into the attachment telling it when should it be able to activate. This is how the flashlight's light is toggled when you press Q.
-Zekilk


KouRyuu
Joined: Jul 9, 2009

U.S. Marines. 'nuff said.


Posted: Aug 1, 2011 03:30 PM    Msg. 7 of 16       
alright, thanks for the clarification. I was screwin around with it and found it out as well, so at least we're at that understanding haha. I still can't seem to be able to replicate an effect like this by the amount of times i need it, so i think i may just have to stick with the old pelican's thruster effects (which are just transparent tex-panners on top of a cone in the model XD) unless someone can put me in the right direction. otherwise, im almost done with it


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Aug 2, 2011 05:35 AM    Msg. 8 of 16       
Meh, I don't see what's the matter with the default one anyway. ODSTMT and a few other individuals who are in need of a pelican that has a hatch. Could you set it up so the hatch opens up when the pelican comes to a stop?
-Zekilk
Edited by cyboryxmen on Aug 2, 2011 at 05:39 AM


KouRyuu
Joined: Jul 9, 2009

U.S. Marines. 'nuff said.


Posted: Aug 2, 2011 11:43 AM    Msg. 9 of 16       
last post was cheesy... so to your satisfaction, it works flawlessly.

it does that on default with the "suspension front" animation, so you have nothing to worry about. the hatch does pose a problem with the collision model though; i've made it just so that the actual hatch isn't collidable.
Edited by KouRyuu on Aug 2, 2011 at 11:54 AM

some beta pics: http://imageshack.us/g/51/enginefx.png/
Edited by KouRyuu on Aug 2, 2011 at 12:01 PM


Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: Aug 2, 2011 02:02 PM    Msg. 10 of 16       
Could you not have the thrusters linked to an effect instead? I'm at work so I can't toy about with it, and I am having difficulty remembering how the whole thing works, so again, apologies if what I am saying is absolute bollocks.


KouRyuu
Joined: Jul 9, 2009

U.S. Marines. 'nuff said.


Posted: Aug 2, 2011 02:44 PM    Msg. 11 of 16       
im trying that out right now, but the last time i did it didn't work :/, but we'll see. i think it'll produce the same results, but i can still try.

DIABOY, you're a fckin genious. i'm going to spend the next few days trying to mak an effect that works (and actually turns off). i used the wraith's plasma ball effect, so you can image what that looked like haha
Edited by KouRyuu on Aug 2, 2011 at 02:51 PM


Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: Aug 2, 2011 04:00 PM    Msg. 12 of 16       
Awesome, haha. Glad I could help! Can't wait to see :)
Edited by Diaboy on Aug 2, 2011 at 04:01 PM


Exule
Joined: Aug 3, 2011

NOT NOW, CHIEF


Posted: Aug 3, 2011 10:01 PM    Msg. 13 of 16       
I cant either! seems like a lot of work and frustration with some programs went into this!


KouRyuu
Joined: Jul 9, 2009

U.S. Marines. 'nuff said.


Posted: Aug 3, 2011 10:04 PM    Msg. 14 of 16       
"im in the freakin zone" haha. Nice sig. Yeah, i screamed at the screen for 30 seconds. But i prevaailed.


Exule
Joined: Aug 3, 2011

NOT NOW, CHIEF


Posted: Aug 3, 2011 10:17 PM    Msg. 15 of 16       
The giant bird kidnapping people in your sig is in the zone.

in your beta pictures there were marines with pilot helmets in the seats of the pelican, but i cant really tell if they are seated in the seats or in between them.. are the seat locations the same in this pelican like the ones in the original pelican?


KouRyuu
Joined: Jul 9, 2009

U.S. Marines. 'nuff said.


Posted: Aug 3, 2011 10:52 PM    Msg. 16 of 16       
yeah, the seat faces are just inverted, so i've gotta fix them. oorah.

 

 
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