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Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 34 of 305)
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Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 10, 2011 07:18 PM    Msg. 1156 of 10646       
Quote: --- Original message by: Choking Victim
Quote: --- Original message by: Higuy
The point to my post was that there always has been serious potential to the Halo CE engine. Yes OS adds possibilities, but for the most part that we are all aware of, they are aesthetic mainly. Like always, you do not need just aesthetics to create something interesting, inspiring, and amazing. Quite frankly, there is way more then to it than just aesthetics, and if thats the whole thing that a team is basically focusing on in a game, they will not get very far (repeating epic mistakes from last time once again)!

All CMT is displaying new assets with an improved extension, if there was no OS, they would just be recreating the same crap from SPV1 and SPV2, with little to no new variation. The only reason they are special this time around is there continued use of OS.


There's a few OS extensions in the works and things I've discussed with the team that can alter the gameplay drastically depending on how they're used.

Example:
Quote: --- Original message by: Choking Victim
An update, since I feel this is ready to be shown:

Unit Infections

https://www.youtube.com/watch?v=5fNRoES4spY

How it works: The user can specify an "infectious biped" that can infect and transform other bipeds. When the infectious biped attaches to a biped, both units are checked for extensions. If both of them have settings defined in the yelo_globals tag, they will be infected and transformed into a biped specified by the tagger. I've added all sorts of bells and whistles for the transformation process. Taggers can define an effect to spawn during the transition, along with "pulsating flood puss blobs" to attach to the infected biped as the transition happens (a la halo 3).

Obviously still a WIP, but you can expect scenarios where you're fighting along side marines, only to have them transforming into flood forms all around you. This should make the end of 343 guilty spark all the more terrifying.

I should stress that I'm not a tagger for the team, so I didn't spend much time putting this video together. But I've given the taggers the parameters necessary to do some really cool stuff with it, so when it finally gets to them you can expect a pretty neat transition from elite->flood form. Users can define an animation going into and coming out of the transition, spawn effects, and other things to make the sequence look really painful and awesome.


I realize you were originally talking about creativity and diversity, but I wanted to show that not everything is merely an aesthetic extension, and I don't know why you think that. I don't know if you're against OS or something, but it seems that way from your present and past posts. You need to realize that it's an incredible piece of software, and korn's been working on it for a very long time. I don't think any of you truly understand the potential OS has to drastically change the gameplay mechanics, but it really is something to behold.


I don't have anything against OS, it is a nice program as I have actually used it personally from both Masters and Korn. What do I have against it though is the elitism it is backed by, which quite frankly is ridiculous.

The unit infections aren't drastically changing gameplay at all, all it does is simply turn an AI to another side, add an animation and change a biped. They are interesting though, same with gravity changing a few other things, but they do not change the basic core gameplay elements the game uses and rely on. Once again, my point is that both OS, and Halo CE by itself, has never shown its true potential as an editing kit, as most of the projects that has been created in it do not stray far from the original game.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Nov 10, 2011 07:29 PM    Msg. 1157 of 10646       
Quote: --- Original message by: Higuy
Quote: --- Original message by: SlappyThePirate
Halo Custom Edition =/= Halo Original Edition. But we use "custom campaign" to mean "original campaign". And as far as originality goes while still being the same Halo, CMT does a good job (insert comparison to HCEA here).
What I liked about the previous CMT's work was snow grove, their original mp map.

Snow grove was origionally Grove_final. Once again, not a cmt original.
Oh wow, I never knew that. ty
Question: Is TM (Higuy, TM_Updates) just mad/jelly because they're making a custom campaign and CMT isn't?
Not trying to be offensive with that question...
Edited by SlappyThePirate on Nov 10, 2011 at 07:36 PM


Choking Victim
Joined: Jan 13, 2008


Posted: Nov 10, 2011 07:33 PM    Msg. 1158 of 10646       
Quote: --- Original message by: Higuy
I don't have anything against OS, it is a nice program as I have actually used it personally from both Masters and Korn. What do I have against it though is the elitism it is backed by, which quite frankly is ridiculous.

The unit infections aren't drastically changing gameplay at all, all it does is simply turn an AI to another side, add an animation and change a biped. They are interesting though, same with gravity changing a few other things, but they do not change the basic core gameplay elements the game uses and rely on. Once again, my point is that both OS, and Halo CE by itself, has never shown its true potential as an editing kit, as most of the projects that has been created in it do not stray far from the original game.

It's an open source program, which requires you to have prior programming experience to develop for it. If you consider that elitism, then I don't know what to say. Programming is a skill that has a learning curve, are you saying anyone that can program is part of the "elite" in this instance? If that's the case, any elitism you perceive can be solved by teaching yourself a new skill.

And I was just showing the unit infections as an example of a gameplay altering extension, despite what you say it does alter gameplay. If I'm assaulting a base with a team of marines and they suddenly get infected and turn on me, that's a pretty different gameplay mechanic than the original game. Thus gameplay altering.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 10, 2011 07:41 PM    Msg. 1159 of 10646       
Quote: --- Original message by: Choking Victim
Quote: --- Original message by: Higuy
I don't have anything against OS, it is a nice program as I have actually used it personally from both Masters and Korn. What do I have against it though is the elitism it is backed by, which quite frankly is ridiculous.

The unit infections aren't drastically changing gameplay at all, all it does is simply turn an AI to another side, add an animation and change a biped. They are interesting though, same with gravity changing a few other things, but they do not change the basic core gameplay elements the game uses and rely on. Once again, my point is that both OS, and Halo CE by itself, has never shown its true potential as an editing kit, as most of the projects that has been created in it do not stray far from the original game.

It's an open source program, which requires you to have prior programming experience to develop for it. If you consider that elitism, then I don't know what to say. Programming is a skill that has a learning curve, are you saying anyone that can program is part of the "elite" in this instance? If that's the case, any elitism you perceive can be solved by teaching yourself a new skill.

And I was just showing the unit infections as an example of a gameplay altering extension, despite what you say it does alter gameplay. If I'm assaulting a base with a team of marines and they suddenly get infected and turn on me, that's a pretty different gameplay mechanic than the original game. Thus gameplay altering.


Elitism as in the CMT people, and a couple of the people working on OS itself. There really is only 1 or 2 people on the team that I actually consider reasonable people. And yes programming has a learning curve, but as far as it goes its the same thing with the artistic people from before. Just becuase your good dosent give you the right to be a jerk to the person who isn't as good or, in your opinion, has a "different view".

And no, if you read my post, it does not effect CORE GAMEPLAY. It is simply an AI/encounter function that allows more possibilities in that department.


Choking Victim
Joined: Jan 13, 2008


Posted: Nov 10, 2011 07:47 PM    Msg. 1160 of 10646       
I'm really not trying to be a jerk, but you seem pretty hostile. I just don't see any elitism going on. Maybe I've been away too long. Also, I never said it effects core gameplay, just gameplay in general. It's a fps, you really can't do much to the CORE GAMEPLAY that hasn't been done before.
Edited by Choking Victim on Nov 10, 2011 at 07:49 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 10, 2011 07:56 PM    Msg. 1161 of 10646       
Quote: --- Original message by: Choking Victim
I'm really not trying to be a jerk, I just don't see and elitism going on. Maybe I've been away too long. Also, I never said it effects core gameplay, just gameplay in general. It's a fps, you really can't do much to the CORE GAMEPLAY that hasn't been done before.


My post was not directed to you being a jerk. Quite frankly the entire time you have been quite reasonable compared to some others.

And no, you are being simply minded. Once again for the last time;

Core gameplay includes being a FPS. What im saying is that no team has attempted something new; say a 3rd person game, were you could tell AI to move up or advance with a key stroke, set on a brand new world with new characters and a story. All of that is quite possible, without OS.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 10, 2011 08:02 PM    Msg. 1162 of 10646       
Quote: --- Original message by: lolgrunts
Quite frankly

quite frankly i use those two words alot.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 10, 2011 08:03 PM    Msg. 1163 of 10646       
Programming pisses me off


anonymous_2009
Joined: Jun 13, 2009


Posted: Nov 10, 2011 08:07 PM    Msg. 1164 of 10646       
jeez, stfu.

Bored off seeing arguing which will result in 0 change. It is getting boring.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 10, 2011 08:08 PM    Msg. 1165 of 10646       
Quote: --- Original message by: anonymous_2009
jeez, stfu.

Bored off seeing arguing which will result in 0 change. It is getting boring.


Because doing nothing will create alot of change.


Sprinkle
Joined: Jan 3, 2010


Posted: Nov 10, 2011 08:16 PM    Msg. 1166 of 10646       
Quote: --- Original message by: Higuy
Quote: --- Original message by: Choking Victim
I'm really not trying to be a jerk, I just don't see and elitism going on. Maybe I've been away too long. Also, I never said it effects core gameplay, just gameplay in general. It's a fps, you really can't do much to the CORE GAMEPLAY that hasn't been done before.


My post was not directed to you being a jerk. Quite frankly the entire time you have been quite reasonable compared to some others.

And no, you are being simply minded. Once again for the last time;

Core gameplay includes being a FPS. What im saying is that no team has attempted something new; say a 3rd person game, were you could tell AI to move up or advance with a key stroke, set on a brand new world with new characters and a story. All of that is quite possible, without OS.


That doesn't really change core gameplay all that much. The AI already advance with you and all they do is distract enough enemies for you to take them out. Unless your talking about creating a super AI that goes around doing what you should be doing (beating the game).

Game already has third person view.
Edited by Sprinkle on Nov 10, 2011 at 08:17 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 10, 2011 08:18 PM    Msg. 1167 of 10646       
You guys really do seem oblivious to my point, so I'm not even going to bother to try to explain it for the fourth time to you all.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Nov 10, 2011 08:32 PM    Msg. 1168 of 10646       
I'm pretty sure that his point was that this engine is capable of alot more than what people have been using it for so far. That applies to this campaign mod as well, with or without OS.

Don't see what's so hard to understand about that.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 10, 2011 08:57 PM    Msg. 1169 of 10646       
halo would be perfect for an arena-style shooter like quake

unfortunately nobody's taken a shot at it because everybody nuts bricks over realism and the halo universe


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Nov 10, 2011 09:32 PM    Msg. 1170 of 10646       
Quote: --- Original message by: HaloIsAHorribleGane
halo would be perfect for an arena-style shooter like quake

unfortunately nobody's taken a shot at it because everybody nuts bricks over realism and the halo universe

Mookz:

You're capable, you do it.

Higuy:

I agree with you, but this is how they want to use their talent. I honestly don't see reason to complain since the gameplay will remain at its core for the campaign, but will have some nice new additions to make it even more awesome.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 10, 2011 09:57 PM    Msg. 1171 of 10646       
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: HaloIsAHorribleGane
halo would be perfect for an arena-style shooter like quake

unfortunately nobody's taken a shot at it because everybody nuts bricks over realism and the halo universe

Mookz:

You're capable, you do it.

Higuy:

I agree with you, but this is how they want to use their talent. I honestly don't see reason to complain since the gameplay will remain at its core for the campaign, but will have some nice new additions to make it even more awesome.


yeah m00kz go do it and while you're at it go sodomize a jackal

oh wait, you were talking to me weren't you

while I may be more than capable of doing so, I fail to see any benefit out of doing so other than saying I tinkered around with a closed-source engine and modified some variables and made some art assets to change the game a bit

don't really have time for that these days

Edited by HaloIsAHorribleGane on Nov 10, 2011 at 09:58 PM


bobhairs
Joined: Mar 11, 2011

-useless threadfollower/avid gamer-


Posted: Nov 11, 2011 01:23 AM    Msg. 1172 of 10646       
dear tm guys; so i just finished catchin up on the thread. and seriously why are you all hating on cmt.... your mods are good at gameplay theirs are good at looks. you keep saying that cmt should make custom sp maps... their first post said they were going to. regarding their elitism, sure they have some of that but so does anybody else who is better than somebody at something. its a given. TM ITSELF is elitist about making custom gameplay. you act like nobody else can do it. just sayin. and saying that the engine has alot more potential is like looking at a blue sky and saying "wow that could be way more blue" ei not saying anything useful at all as its pointless. yeah its got alot of potential. see the thing about success is; if you see the potential then YOU utilize it. dont cry about how others aren't also your critisim (almost every word of it) could have been sent thru pm's. thats not to say you were wrong ab dano's elitism im just saying all that could have been settled internally.

note; your opinions HAVE been heard. and are on record.
subnote; its not your team. opinion all you want.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Nov 11, 2011 04:36 AM    Msg. 1173 of 10646       
How are we elitist about gameplay? We have always been helpful to other people in that regard and if people have complaints we take note of it rather than discard it "cuz we r da pros". There's plenty of other people out there who understand it well, people like Lone and Sinow come to mind.

And the point about the engine was that people go berserk about OS, while they don't even understand what all can be done with the vanilla engine. OS would only be good if it radically changed the engine, allowing for larger BSPs in terms of tagsize, advanced render settings including view and draw distance, etc...basically most it does atm is make the limitations of the current engine look a bit more pretty.

Some people think OS is the future of CE, but how much people around here are into programming? How much peoople here are even proficient at the default HEK? Not that many indeed. OS would need to be VERY WELL documented for it ever to stand a chance at becoming the future of CE, the promise of "support" is not enough, and need to be entirely bug-free and working on virtually any computer setup. Combine that with the fact that it's impossible to acquire a license to go commercial with HEK for normal people, and one might as well just learn UDK or CryEngine if they want to make a game that looks pretty and all that jaz.

As for using PM's, they get ignored mostly cause hey...they are elitist.

I have no doubt I will get rage for pointing out the harsh truth, I don't care.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Nov 11, 2011 05:02 AM    Msg. 1174 of 10646       
Quote: --- Original message by: TM_updates
How are we elitist about gameplay? We have always been helpful to other people in that regard and if people have complaints we take note of it rather than discard it "cuz we r da pros". There's plenty of other people out there who understand it well, people like Lone and Sinow come to mind.

And the point about the engine was that people go berserk about OS, while they don't even understand what all can be done with the vanilla engine. OS would only be good if it radically changed the engine, allowing for larger BSPs in terms of tagsize, advanced render settings including view and draw distance, etc...basically most it does atm is make the limitations of the current engine look a bit more pretty.

Some people think OS is the future of CE, but how much people around here are into programming? How much peoople here are even proficient at the default HEK? Not that many indeed. OS would need to be VERY WELL documented for it ever to stand a chance at becoming the future of CE, the promise of "support" is not enough, and need to be entirely bug-free and working on virtually any computer setup. Combine that with the fact that it's impossible to acquire a license to go commercial with HEK for normal people, and one might as well just learn UDK or CryEngine if they want to make a game that looks pretty and all that jaz.

As for using PM's, they get ignored mostly cause hey...they are elitist.

I have no doubt I will get rage for pointing out the harsh truth, I don't care.


I totaly agree. I think OS is a good expension for halo, but people don't know when you make a scenery, vehicles, etc... the original HEK is very good. The TM mapping team has make a very impressive campaign with the original halo 1 tagset with little new things ( drone, elite shielded etc...). I just want to say, is not nessassary to take OS for make your own tags, the original HEK is SIMPLY AWESOMME DUDE!!! ;)


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Nov 11, 2011 06:37 AM    Msg. 1175 of 10646       
Quote: --- Original message by: TM_updates
and all that jaz.


What have I got to do with it? o.O

Anyway, I disagree. Halo's engine can do a lot without OS, yes, and CMT could make something original rather than simply modifying an existing creation to make it prettier, but, there's one thing you need to understand...

IT'S NOT YOUR CHOICE.

If you want to make something original, go ahead, and sure you can make the point that CMT should make something original too. But at the end of the day, they may decide what they do with their time and if they want to mod something rather than developing a full custom campaign, that's their choice. Who knows, after SPV3, they might decide to take up your challenge and make something entirely original.


Besides that point, you also seem to be making the point that OS is useless for those without experience.
Well, to be creative, you have to improvise. Documentation merely turns people into parrots and has them lose the entire idea of experience. The first men on earth didn't know what the chicken was just by looking at it. They didn't see "Chicken" written in a little speech bubble above it's head. They improvised, and fed themselves.
(Fine, men came before chickens, but you get my point. -.-)


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Nov 11, 2011 07:11 AM    Msg. 1176 of 10646       
Your point about lack of documentation being a good thing is unbelievably ridiculous and idiotic.


Choking Victim
Joined: Jan 13, 2008


Posted: Nov 11, 2011 08:42 AM    Msg. 1177 of 10646       
Quote: --- Original message by: TM_updates
And the point about the engine was that people go berserk about OS, while they don't even understand what all can be done with the vanilla engine. OS would only be good if it radically changed the engine, allowing for larger BSPs in terms of tagsize, advanced render settings including view and draw distance, etc...basically most it does atm is make the limitations of the current engine look a bit more pretty.

I have extensions that actually increase the maximum rendered polycount for bsps. CMT isn't using them, but they're already in OS and anyone can use them when it's released. See here for more details:
http://www.modacity.net/forums/showthread.php?23658-We-re-back!-CMT-Returns!&p=600791&viewfull=1#post600791
You're really underestimating OS if you think all that can be done is "make things more pretty". The shader extensions themselves should be an example of how powerful of a tool it is, rather than an example of its limitations.

Quote: --- Original message by: TM_updates
Some people think OS is the future of CE, but how much people around here are into programming? How much peoople here are even proficient at the default HEK? Not that many indeed. OS would need to be VERY WELL documented for it ever to stand a chance at becoming the future of CE, the promise of "support" is not enough, and need to be entirely bug-free and working on virtually any computer setup.

OS isn't just some straightforward program, it's way more technical than that, so by it's very nature it requires advanced to intermediate reverse engineering skills and a good understanding of C++ programming. I encourage you to try, but there's really no way of getting around the skills required to develop for something like this. There's quite a bit of documentation in OS that allow users to modify simple values in certain structures, these require no reverse engineering experience (just some very basic programming). Your rant about being "entirely bug-free and working on virtually any computer setup" is entirely unrealistic for any piece of software, let alone something made by a third party. Bugs will always be present, we can only eliminate them to a reasonable degree to allow for a large chunk of the population to play without any problems.
Edited by Choking Victim on Nov 11, 2011 at 08:45 AM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Nov 11, 2011 08:49 AM    Msg. 1178 of 10646       
Programmming/reverse engineering knowledge is required by the makers of OS, who create the new features/commands. But assuming there's an installer and perhaps a tutorial or two on implementing it, even the normal halo mapper with no C++ knowledge could use what it does.
So to the OS guys, I say make as many commands and features as possible before you die in the community, make sure there's an installer, and mission accomplished.


Choking Victim
Joined: Jan 13, 2008


Posted: Nov 11, 2011 08:52 AM    Msg. 1179 of 10646       
Quote: --- Original message by: SlappyThePirate
Programmming/reverse engineering knowledge is required by the makers of OS, who create the new features/commands. But assuming there's an installer and perhaps a tutorial or two on implementing it, even the normal halo mapper with no C++ knowledge could use what it does.
So to the OS guys, I say make as many commands and features as possible before you die in the community, make sure there's an installer, and mission accomplished.

Yes, I should clarify, you don't need programming experience to USE the extensions, only to develop them. Anybody can pick up and use the OS hek supplied by the installer and use the extensions.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Nov 11, 2011 10:21 AM    Msg. 1180 of 10646       
It's too bad there isn't an advanced version of blam! out there that is available for licensing for free, such as UDK has.


Choking Victim
Joined: Jan 13, 2008


Posted: Nov 11, 2011 10:30 AM    Msg. 1181 of 10646       
Quote: --- Original message by: TM_updates
It's too bad there isn't an advanced version of blam! out there that is available for licensing for free, such as UDK has.

I'm right there with you, things would be a lot easier if we had the source code.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Nov 11, 2011 10:31 AM    Msg. 1182 of 10646       
....Soooo.....Any updates on cmt work?


THEFEAR
Joined: Jan 20, 2009

I can make this pencil dissapear...


Posted: Nov 11, 2011 12:00 PM    Msg. 1183 of 10646       
Don't know if these have been answered but I'll ask anyway:

1. http://www.youtube.com/watch?v=2inQJ4gEHjU
Will the homing feature seen in this video be used?

2. If my memory serves me correctly, at one point ODSTs were going to be in SPv2, will they still make an appearance?

3. Will the spartan laser still be a usable weapon?

Thanks


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Nov 12, 2011 09:44 PM    Msg. 1184 of 10646       
Several pages of completely off topic discussion were deleted to return this thread to the subject. Those of you that know better should have remained silent and those of you that don't well you should take the time to learn before posting.

Please stay on the topic and act the way you say you want to be treated. Thank you.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 13, 2011 02:19 AM    Msg. 1185 of 10646       
Quote:
player_magnetism 1 works with my Logitech controller just tried it. doesn't do much for mouse users though it should go in the cmt extras even if it doesn't work for everyone.

Can anyone confirm that this works? If so we will include this in SPV3's CMT extras..
Edited by Masters1337 on Nov 13, 2011 at 02:19 AM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 13, 2011 03:32 AM    Msg. 1186 of 10646       
I can try, what's it do

e: HAH! I'll be damned. It works. wish I would have known that a long time ago

this enables magnetism for controllers. tested with wireless 360 controller. does not affect mouse/keyboard.

Edited by HaloIsAHorribleGane on Nov 13, 2011 at 03:40 AM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 13, 2011 03:49 AM    Msg. 1187 of 10646       
Whats the name of the device you used to get the 360 controller hooked up? Also operating system? I'm on XP and want to try this out tomorrow.

Edit: Wish I had known about this sooner, would have tested it out the setup I had when I got back into CE this summer.


Edited by Masters1337 on Nov 13, 2011 at 03:51 AM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 13, 2011 03:50 AM    Msg. 1188 of 10646       
Controller (Xbox 360 Wireless Reciever for Windows)
7 64 bit

kind of suprising Halo's had controller support build in and hidden away for so long... playing with it online actually feels pretty damn nice

find it ironic that everyone complained about it in halo 2 vista but in halo 1 it's a godsend lol

Edited by HaloIsAHorribleGane on Nov 13, 2011 at 03:58 AM


General Okar
Joined: Aug 29, 2011

I hate this place


Posted: Nov 13, 2011 04:33 AM    Msg. 1189 of 10646       
I like how you have made awesome new jackal looks good keep it up!

Are you going to make new Grunts, Elites, Brutes and Hunters or just keep them the same?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 13, 2011 04:44 AM    Msg. 1190 of 10646       
We're committed to holding everything to the same visual quality.

 
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