
Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Sep 9, 2016 04:31 PM
Msg. 10361 of 10646
Quote: --- Original message by: il Duce Primo Well there were 6 some levels. That's 10,000+ per level which sounds much more realistic. If you'd stop getting drunk and high and yelling at the top of your lungs on XBL you'd know we released it as one package, so we count all 6 playable maps, the 1 cinematic map, UUI, and 3 shared resource maps as a single download. Mediafire has 10,200 downloads for SPV3 + Halo CE 15542 downloads for SPV3 mod content https://www.dropbox.com/s/lbovm1sfj29wpdi/Screen%20Shot%202016-09-09%20at%204.27.48%20PM.png?dl=0 HaloCe3 has Mod content (Zip) Downloads: 4,762 Mod Content (7zip) – Downloads: 675 Mod Content + Halo CE: 3,442 Torrent downloads were not tracked Halomaps UUI 1.0 has 39,915 downloads Halomaps UUI 1.1 has 27,975 downloads So SPV3 total is roughly: 35k (factor in torrent, mediafire always being late reporting downloads) and the UUI on it's own has roughly 80k. Although it's not smart to combine the numbers simply because a fair amount of people likely had UUI for CMT and other campaigns before. But if even ½ of the UUI downloaders didn't get SPV3, you are looking at 75k unique people who have UUI installed, with there being only one complainer.
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TheHaloKnight
Joined: Jun 11, 2015
Who's j00! ?
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Posted: Sep 9, 2016 04:53 PM
Msg. 10362 of 10646
Are you guys going to release the spv3 tagset this year ?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 9, 2016 05:02 PM
Msg. 10363 of 10646
You only really need the shaders, right? Everything else can be ripped from the maps.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Sep 9, 2016 05:29 PM
Msg. 10364 of 10646
Quote: --- Original message by: TheHaloKnight Are you guys going to release the spv3 tagset this year ? The plan is to release it shortly after the 3.0.1 patch, unless anything comes up. 3.0.1 should be out next week. Quote: --- Original message by: Jesse You only really need the shaders, right? Everything else can be ripped from the maps. Scripts, scenarios, ai, damage effects (maybe), post processing, shader environments, biped, vehicles, particles, and a few other things all have extensions and can't be extracted. Edited by Masters1337 on Sep 9, 2016 at 05:33 PM
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LuciTheAlien
Joined: Aug 20, 2016
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Posted: Sep 9, 2016 07:55 PM
Msg. 10365 of 10646
Quote: --- Original message by: Masters1337 It works for the maps it supports and of the 60,000+ that have downloaded it you are the only one to complain. Go fix it yourself if it's that big an issue and stop crying about it. Lol, I will not lower my standards.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 9, 2016 08:10 PM
Msg. 10366 of 10646
Quote: --- Original message by: LuciTheAlienQuote: --- Original message by: Masters1337 It works for the maps it supports and of the 60,000+ that have downloaded it you are the only one to complain. Go fix it yourself if it's that big an issue and stop crying about it. Lol, I will not lower my standards. Then good luck finding something better.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 9, 2016 08:30 PM
Msg. 10367 of 10646
Quote: --- Original message by: LuciTheAlienQuote: --- Original message by: Masters1337 It works for the maps it supports and of the 60,000+ that have downloaded it you are the only one to complain. Go fix it yourself if it's that big an issue and stop crying about it. Lol, I will not lower my standards. Great! I eagerly await the new UUI under your development!
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LuciTheAlien
Joined: Aug 20, 2016
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Posted: Sep 10, 2016 07:51 AM
Msg. 10368 of 10646
Nah I'm good, I'm just using another UI for the time being that lets me access the campaign directly.
Too bad about the very, very few and far between creations on the this site that are good and the only way to access them in a direct UI is to wade through tons of garbage in the UUI.
I'm not going to change my mind about this, nor stop mentioning it. I'll only stop when it becomes irrelevant.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Sep 10, 2016 07:57 AM
Msg. 10369 of 10646
You go gurl.
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TheHaloKnight
Joined: Jun 11, 2015
Who's j00! ?
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Posted: Sep 10, 2016 11:51 AM
Msg. 10370 of 10646
Quote: --- Original message by: Jesse You only really need the shaders, right? Everything else can be ripped from the maps. Not exactly, ijust want the moving crosshairs bitmaps, everytime i try to extract them, they are corrupted.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 10, 2016 10:49 PM
Msg. 10371 of 10646
Quote: --- Original message by: LuciTheAlien I'm not going to change my mind about this, nor stop mentioning it. I'll only stop when it becomes irrelevant. Then you'd better keep mentioning it or it WILL become irrelevant.
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Sep 10, 2016 10:54 PM
Msg. 10372 of 10646
Quote: --- Original message by: LuciTheAlien Nah I'm good, I'm just using another UI for the time being that lets me access the campaign directly.
Too bad about the very, very few and far between creations on the this site that are good and the only way to access them in a direct UI is to wade through tons of garbage in the UUI.
I'm not going to change my mind about this, nor stop mentioning it. I'll only stop when it becomes irrelevant. "I will keep acting like an ass, and no one can stop me!" Edited by EtchyaSketch on Sep 10, 2016 at 10:55 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 9, 2017 03:12 AM
Msg. 10373 of 10646
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Jan 9, 2017 04:46 AM
Msg. 10374 of 10646
NOOOOOOOOOOOO DAMN SPOILERS
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 9, 2017 09:09 AM
Msg. 10375 of 10646
Quote: --- Original message by: Spartan314masterz y u show favoritism reddit's not the only one that needs love :( inb4: rant on how reddit serve's cmt's purposed better than hmf. inb4: counter rant on how biblically biased assterz is. inb4: no more cmt hmf updates ever. inb4: Quote: --- Possible future original message by: Altis94
Ban Flanker pls.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 9, 2017 11:48 AM
Msg. 10376 of 10646
bleed bloop     There hasn't been much to update on as we've only been working full time on it since late november. Also knights and soldiers have been cut, and we've gone back to just having a sentinel beam and an enhanced sniper variant. When we had our prototypes working and went to insert them into missions, it became clear the only missions they'd work well in as enemies was 2 betrayals, and decided it wasn't worth it to work on them for just one mission. We do have sentinel constructors now in addition to the sniper sentinel variant. They work like a swarm of 20-30 angry bees that fry shields and clean up infection forms. They basically create shieldless environments that you can fight in.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 9, 2017 02:37 PM
Msg. 10377 of 10646
I've never liked that shotgun tbh every thing else looks decent. Also not sad for the loss of the knights.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 9, 2017 09:11 PM
Msg. 10378 of 10646
Quote: --- Original message by: Super Flanker Also not sad for the loss of the knights. Ditto
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CLASSIFIED
Joined: Jan 31, 2016
I don't know as much about coding as I should...
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Posted: Mar 6, 2017 01:29 PM
Msg. 10379 of 10646
I feel as though I am unworthy to be in the same thread as a developer whose more compatant (and possibly better looking) than those at 343. But I come to you with but one request from a long-time yet nooby Halo player with the hopes your humble humbleness will at least respond to with a honest answer: bring back the easy dificulty, Im terrible at Halo considering Ive been playing for 12 years now.
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TheHaloKnight
Joined: Jun 11, 2015
Who's j00! ?
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Posted: Mar 6, 2017 01:43 PM
Msg. 10380 of 10646
Quote: --- Original message by: CLASSIFIED I feel as though I am unworthy to be in the same thread as a developer whose more compatant (and possibly better looking) than those at 343. But I come to you with but one request from a long-time yet nooby Halo player with the hopes your humble humbleness will at least respond to with a honest answer: bring back the easy dificulty, Im terrible at Halo considering Ive been playing for 12 years now. The normal difficulty is pretty easy.
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CLASSIFIED
Joined: Jan 31, 2016
I don't know as much about coding as I should...
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Posted: Mar 6, 2017 02:29 PM
Msg. 10381 of 10646
Is there any official release date for part 2?
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SBB_Michelle
Joined: Nov 4, 2015
This site brings me pain.
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Posted: Mar 6, 2017 02:43 PM
Msg. 10382 of 10646
Easy difficulty is replaced with a difficulty harder than legendary. You can only have 4 difficulties in CE.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Mar 6, 2017 03:02 PM
Msg. 10383 of 10646
Is this a new negan?
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CLASSIFIED
Joined: Jan 31, 2016
I don't know as much about coding as I should...
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Posted: Mar 6, 2017 03:13 PM
Msg. 10384 of 10646
Quote: --- Original message by: lolslayer Is this a new negan? What?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 6, 2017 06:48 PM
Msg. 10385 of 10646
Quote: --- Original message by: CLASSIFIED Is there any official release date for part 2? This summer. As far as Easy coming back, SPV3 is geared more towards people familiar with the franchise, and Noble difficulty has been something people have sunk countless hours into which to me outweighs any benefits of having an easy difficulty. Normal isn't that hard for anyone experienced with the series.
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Halonimator
Joined: Dec 15, 2014
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Posted: Mar 7, 2017 02:28 AM
Msg. 10386 of 10646
There many problems with this mod... ugh...
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 7, 2017 03:42 AM
Msg. 10387 of 10646
Quote: --- Original message by: Halonimator There many problems with this mod... ugh... List them.
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CLASSIFIED
Joined: Jan 31, 2016
I don't know as much about coding as I should...
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Posted: Mar 7, 2017 10:33 AM
Msg. 10388 of 10646
Quote: --- Original message by: Masters1337Quote: --- Original message by: CLASSIFIED Is there any official release date for part 2? This summer. As far as Easy coming back, SPV3 is geared more towards people familiar with the franchise, and Noble difficulty has been something people have sunk countless hours into which to me outweighs any benefits of having an easy difficulty. Normal isn't that hard for anyone experienced with the series. So humble. Thanks man, I should probably just invest in a better computer. I think most of my problems come from lag. Also yay summer isnt to far away by time standards. If your going by weather we are never seing this game.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 7, 2017 12:01 PM
Msg. 10389 of 10646
You can always do the -no_os-gfx shortcut addon to disable advanced graphical features. Then set your textures to low and your game resolution low as well. I've run the mod on 150$ computers with decent fps that way.
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CLASSIFIED
Joined: Jan 31, 2016
I don't know as much about coding as I should...
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Posted: Mar 7, 2017 12:42 PM
Msg. 10390 of 10646
Quote: --- Original message by: Masters1337 You can always do the -no_os-gfx shortcut addon to disable advanced graphical features. Then set your textures to low and your game resolution low as well. I've run the mod on 150$ computers with decent fps that way. Is that using the devmode console?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Mar 7, 2017 03:00 PM
Msg. 10391 of 10646
You can add it by right clicking halo's shortcut, going to properties and writing -no_os-gfx after target. (I think)
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 7, 2017 03:08 PM
Msg. 10392 of 10646
Quote: --- Original message by: Spartan314Quote: --- Original message by: Halonimator There many problems with this mod... ugh... List them. 1. It's better than mine.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Mar 7, 2017 05:33 PM
Msg. 10393 of 10646
Quote: --- Original message by: CHRISPOCALYP5E
Ok I just want to share an insight from a LASO master here...
When I want to enjoy a casual stroll on normal through CMT SPV3 it feels almost as brutal as legendary.
There is something in SPV3 that feels a little overwhelming. I can't tell if it is just the damage output, certain weapons, certain actors BUT SOMETHING feels like it makes the campaign a little overwhelming... Edited by CHRISPOCALYP5E on Mar 7, 2017 at 04:32 PM SPV3 seems to have been designed for overwhelming difficultly, and little or no regard for each missions intended purpose. Which is unfortunate, but I don't see it changing. At least it's fairly pretty most of the time I suppose.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 7, 2017 07:05 PM
Msg. 10394 of 10646
Oh there is plenty of regard for each missions intended purpose. While it was built primarily around legendary, we had testers who only played on normal as well.
If you guys have further feedback as to what makes it so much harder than stock game on normal, I'd love to hear it. Given the expanded sandbox, it will always be inherently more difficult as there are more layers of complexity. But every enemy weapon was built around the core killtimes of the PR, PP, Needler which are unchanged from the original game vs the player.
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CLASSIFIED
Joined: Jan 31, 2016
I don't know as much about coding as I should...
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Posted: Mar 8, 2017 10:35 AM
Msg. 10395 of 10646
Quote: --- Original message by: Masters1337 Oh there is plenty of regard for each missions intended purpose. While it was built primarily around legendary, we had testers who only played on normal as well.
If you guys have further feedback as to what makes it so much harder than stock game on normal, I'd love to hear it. Given the expanded sandbox, it will always be inherently more difficult as there are more layers of complexity. But every enemy weapon was built around the core killtimes of the PR, PP, Needler which are unchanged from the original game vs the player. I got the lag down, and it was so much easier! thank you so much! I got the banshee on Control room and just, just wrecked everyone. But all the weapons are balanced, and when you get the lag down it seems perfect as long you dont act like an idiot when you go into battle. And as much as I would like the scope on the grenade AR, I understand the balancing. Also, the AR, is just, the best. Ever. Of all time. Bravo, CMT, bravo! Cant wait for 2 betrayals! The only real problem I find is the inaccuracy of the grizzly cannons, was this intentional or just an unlooked mistake? I wish to snipe all the scrubs with my double barreled tank. I need to edit less. but here is a picture of funny from your all American fan-boy: <img src="https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTPif8TYhEQqI9la4qFFzPPbEhdr1TUJydq2TEzDp8vObIqUfwz" alt="Image result for usa freedom memes"/> The link doesnt work. Like [insert political joke here]. Edited by CLASSIFIED on Mar 8, 2017 at 10:35 AMEdited by CLASSIFIED on Mar 8, 2017 at 10:38 AMEdited by CLASSIFIED on Mar 8, 2017 at 10:53 AMEdited by CLASSIFIED on Mar 8, 2017 at 02:55 PM
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