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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »what is necessity of joints in in the hand

Author Topic: what is necessity of joints in in the hand (6 messages, Page 1 of 1)
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Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Jul 25, 2011 07:02 PM    Msg. 1 of 6       

i am wondering if there are any important joints in the hand in halo

im going for 2 on each finger at first but i thought i should ask

1 on the base and 1 in the middle cuz i kinda want my model to be pretty low poly

where the dotted lines are where i started to get lazy, the program i use doenst make lines

my hand model looks pretty much like that at the moment
Edited by Wesker on Jul 25, 2011 at 07:16 PM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jul 25, 2011 07:50 PM    Msg. 2 of 6       
not sure if your joking here, you would want the hand to be 3d tho right?
http://www.youtube.com/watch?v=w7TTie6e33E


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Jul 25, 2011 08:13 PM    Msg. 3 of 6       
i know how to model but for halo's engine i want the polys to be pretty low

i just want to know the best recommended considerable amounts of joints number and place whereas in the hand



SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 25, 2011 08:23 PM    Msg. 4 of 6       
There are no finger animations in third person for any of the character's animation graphs. For palyer models such as the master chief, the left hand is always in a cupped position and the right hand is in a closed position, so that they he looks like he is holding a gun.
Import the cyborg gbxmodel for 3d references.


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Jul 25, 2011 08:31 PM    Msg. 5 of 6       
so its pretty much good as it is and just have 3 joints for the fp arms?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 25, 2011 08:52 PM    Msg. 6 of 6       
Fp arms will need five fingers. You can import the fp.gbxmodel to see how that is done.

 

 
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