
teh lag
Joined: May 6, 2008
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Posted: Jul 22, 2011 05:53 PM
Msg. 1 of 6
A face in your exported model does not have a valid material ID. Go through all the materials applied to it and make sure that there are no faces that have a material ID that is not within the bounds of the multi-material applied to them. (Using the select by ID tool will make this go by relatively fast).
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jul 22, 2011 06:24 PM
Msg. 2 of 6
Use a multimaterial.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jul 23, 2011 11:48 PM
Msg. 3 of 6
then i think it is what teh lag said.
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Jul 24, 2011 11:42 AM
Msg. 4 of 6
It may be that a face has no assigned material, or it has an ID, but the ID has no material. In either case, you need to go through your materials and ensure they are all setup correctly, then check your scene for anything that is mis-ID'ed.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jul 25, 2011 05:25 AM
Msg. 5 of 6
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6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
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Posted: Jul 25, 2011 05:34 PM
Msg. 6 of 6
Quote: --- Original message by: bobbysoon for each mesh in your scene, 1. select it 2. Under the Selection rollout, select Face mode, the red triangle between Edge and Polygon 3. click Unhide All in the same rollout 4. de-select Faces mode 5. press m. In the materials browser dialog that pops up, click Pick 6. pick the mesh you're working on
7. for each Sub Material listed in the Multi/Sub-Object 7.1 click the Select By ID button in the Surface Properties rollout 7.2 enter the ID and click OK 7.3 click Hide
when you've hidden all faces with IDs listed in your multi/sub, select all (edit menu). If you've selected anything, those faces need new sub materials in the multi/sub, or their IDs need to be changed to one(s) that are in the multi/sub If no faces were selected, move on to the next object, from line one, above
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