Thank you for the answer, i appreciate it.
You actually answered (i think) my question about the animations haha. I also used the wrong diction in that sentence. What i MEANT (it's summer, i'm not in college anymore till august. forgive me haha) was that i have a (vastly) poor understanding of how one would attach animations to a rigged model, and have it work in guerilla, as well as in game. er. something like that. I know you have the GBXMODEL file, and the model_animations file, so my question was related to how they existed, cooperated, and ultimately ended in their current state as those file types. I hope that makes sense. Do you know of any knowledge base i can refer to that allows me some chance of grasping this? it's like a new language to me haha.
Quote: --- Original message by: teh lag
1) What kind of biped is this? Is it for AI, players, or machinima?
2) Are you basing this biped off of an existing one (ex: using the human Flood animations as a base for making a zombie) or are you going 100% custom?
3) What do you need the biped to do that its base (if you're using one) doesn't already do?
Edited by teh lag on Jul 22, 2011 at 05:37 PM
crap i forgot to answer these...
1. AI, teh lag. Player bipeds are later on in life

2. Yes i am. I am using the marine anims to make a marine haha.
3. nothing really. I'm just trying to import a different model for this character, which i havent taken a look at yet. I am a small tree sprout trying to grow... IOW, a beginner

Thanks for the help though!
Edited by KouRyuu on Jul 22, 2011 at 05:57 PM