This is really frustrating. I can't even compile my own cyborg animations, after spending so much time on them.
I used the bluestreak anim importer, loaded the original cyborrg animations, and exported them all to characters\slappy\animations.
Then I made several of my own ones and exported those individually into the same folder.
Couldn't read map file './toolbeta.map'
tool animations characters\slappy
### B-driver unarmed idle.JMA
### CT-driver unarmed idle.JMA
### G-driver unarmed idle.JMA
### GT-gunner fixed idle.JMA
### GT-gunner unarmed idle.JMA
### P-riderLF rifle idle.JMA
### W-driver unarmed idle.JMA
### W-gunner fixed idle.JMA
### W-passenger missile idle.JMA
### W-passenger pistol idle.JMA
### W-passenger rifle idle.JMA
### alert rifle move-front.JMA
### alert unarmed idle%1.JMA
### alert unarmed idle%2.JMA
### alert unarmed idle%3.JMA
### alert unarmed move-front.JMA
### crouch missile idle.JMA
### crouch missile move-back.JMA
### crouch missile move-front.JMA
### crouch missile move-left.JMA
### crouch missile move-right.JMA
### crouch pistol idle.JMA
### crouch pistol move-back.JMA
### crouch pistol move-front.JMA
### crouch pistol move-left.JMA
### crouch pistol move-right.JMA
### crouch rifle airborne.JMA
### crouch rifle idle.JMA
### crouch rifle land-hard.JMA
### crouch rifle land-soft.JMA
### crouch rifle move-back.JMA
### crouch rifle move-front.JMA
### crouch rifle move-left.JMA
### crouch rifle move-right.JMA
### crouch unarmed idle.JMA
### crouch unarmed move-back.JMA
### crouch unarmed move-front.JMA
### crouch unarmed move-left.JMA
### crouch unarmed move-right.JMA
### h-kill back gut.JMA
### h-kill front gut.JMA
### h-kill front head.JMA
### h-kill left gut.JMA
### h-kill left head.JMA
### h-kill right gut.JMA
### h-kill right head.JMA
### s-kill back gut.JMA
### s-kill front chest.JMA
### s-kill front gut.JMA
### s-kill left gut.JMA
### s-kill right gut.JMA
### scorpion-driver unarmed idle.JMA
### scorpionLF rifle idle.JMA
### stand airborne-dead.JMA
### stand landing-dead.JMA
### stand missile airborne.JMA
### stand missile fire-1.JMA
### stand missile idle.JMA
### stand missile land-hard.JMA
### stand missile land-soft.JMA
### stand missile move-back.JMA
### stand missile move-front.JMA
### stand missile move-left.JMA
### stand missile move-right.JMA
### stand missile reload.JMA
### stand missile stunned-front.JMA
### stand pistol airborne.JMA
### stand pistol idle.JMA
### stand pistol land-hard.JMA
### stand pistol land-soft.JMA
### stand pistol move-back.JMA
### stand pistol move-front.JMA
### stand pistol move-left.JMA
### stand pistol move-right.JMA
### stand pistol stunned-front.JMA
### stand rifle airborne.JMA
### stand rifle idle.JMA
### stand rifle land-hard.JMA
### stand rifle land-soft.JMA
### stand rifle move-back.JMA
### stand rifle move-front.JMA
### stand rifle move-left.JMA
### stand rifle move-right.JMA
### stand rifle stunned-back.JMA
### stand rifle stunned-front.JMA
### stand rifle stunned-left.JMA
### stand rifle stunned-right.JMA
### stand rifle throw-grenade.JMA
### stand unarmed airborne.JMA
### stand unarmed move-back.JMA
### stand unarmed move-front.JMA
### stand unarmed move-left.JMA
### stand unarmed move-right.JMA
### zW-passenger cannon idle.JMA
### zW-passenger flame idle.JMA
### zcrouch cannon airborne.JMA
### zcrouch cannon idle.JMA
### zcrouch cannon land-hard.JMA
### zcrouch cannon land-soft.JMA
### zcrouch cannon move-back.JMA
### zcrouch cannon move-front.JMA
### zcrouch cannon move-left.JMA
### zcrouch cannon move-right.JMA
### zcrouch flame idle.JMA
### zcrouch flame land-hard.JMA
### zcrouch flame land-soft.JMA
### zcrouch flame move-back.JMA
### zcrouch flame move-front.JMA
### zcrouch flame move-left.JMA
### zcrouch flame move-right.JMA
### zscorpionLF flame idle.JMA
### zstand cannon airborne.JMA
couldn't add/create new animation tag
model animation compression saved 0 bytes
I don't know what the deal is with this error but it's annoying as hell.
Then I deteted all the exported stock animations from characters\slappy\animations, compiling only my own additional animations, and that compiled successfully.
After that, I was going to use the Halo animation editor to swap in the new animations... but they aren't replacing anything, because they are entirely new. So I open Kornmann and duplicate the same amount of animations as I'm adding so I can swap in for the duplicates.
The problem is the animation editor program keeps exceptioning whenever I try to compile the new tag.
So I can't make a brand new tag because of tool, and I can't swap in because of a broken program... what do people do to make new player animations?!?!?!