
keygenftw
Joined: Feb 2, 2011
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Posted: Jul 20, 2011 07:16 AM
Msg. 1 of 6
So, what physically separates a single player .map, and a multiplayer .map? disclaimer: i don't even know how to make maps. is it possible to extract the tags and place them into a multiplayer .map? basically its possible to put AI into a multiplayer map, so why not copy the campaign ai etc. into a 'multiplayer' .map for co-op? i suppose i'm going to get hammered for posting this. just a thought...
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Jul 20, 2011 08:41 AM
Msg. 2 of 6
Quote: --- Original message by: keygenftw So, what physically separates a single player .map, and a multiplayer .map? For one, MP maps have a size limit of 128Mb, along with the fact that it doesn't use .weapon tags, just .item_collection tags.
disclaimer: i don't even know how to make maps. is it possible to extract the tags and place them into a multiplayer .map? Depends on what tags. As stated above, MP maps do NOT use .weapon tags.
basically its possible to put AI into a multiplayer map, so why not copy the campaign ai etc. into a 'multiplayer' .map for co-op? Because of Halo's terrible netcode, AI do not sync over the Internet. Believe me, many have tried to make Co-Op for Halo (myself included), and have failed. Co-Op over the Internet wasn't even introduced until Halo 3, and even that was just limited to four players.
i suppose i'm going to get hammered for posting this. just a thought... Answers in red. Only trolls and close-minded people will bash you for expressing curiosity, lol.
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Diaboy
Joined: Jan 24, 2011
A self-fulfilling prophecy of endless possibility
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Posted: Jul 20, 2011 10:04 AM
Msg. 3 of 6
Just as a note, you can put .weapon tags in MP maps, however because MP respawns weapons and so on, they only appear for a short period of time at the beginning of loading the map - then they unload. Same amount of time weapons stay when using cheat_all_weapons.
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Jul 20, 2011 01:59 PM
Msg. 4 of 6
Which, in essence, means that MP maps cannot use .weapon tags.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jul 20, 2011 02:58 PM
Msg. 5 of 6
Not if you're using scripts ;)
(sources)
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keygenftw
Joined: Feb 2, 2011
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Posted: Jul 20, 2011 06:03 PM
Msg. 6 of 6
i suppose the whole ai sync is the major thing that stops it then... thats fair enough. thanks for the help guys
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