
ALPHA_SIGMA
Joined: Jul 2, 2011
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Posted: Jul 19, 2011 11:19 AM
Msg. 1 of 11
Hello. I was exporting a .jms file with the tool++ (physics), but it doesn't seems to be working correctly, and I can convert the .jms. Please help! 
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Contrary Smuglord
Joined: May 25, 2011
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Posted: Jul 19, 2011 11:27 AM
Msg. 2 of 11
Quote: --- Original message by: ALPHA_SIGMAHello. I was exporting a .jms file with the tool++ (physics), but it doesn't seems to be working correctly, and I can convert the .jms. Please help!  There's your problem.
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ALPHA_SIGMA
Joined: Jul 2, 2011
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Posted: Jul 19, 2011 11:32 AM
Msg. 3 of 11
What? excuse my ignorance, but i'm completly new in this (ALL). 
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DAS_G_Lion
Joined: Dec 30, 2010
Wanted. Somebody to go back in time with me.
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Posted: Jul 19, 2011 01:42 PM
Msg. 4 of 11
Quote: --- Original message by: ALPHA_SIGMAWhat? excuse my ignorance, but i'm completly new in this (ALL).  Tool++ isn't exactly reliable.Try using classic tool.exe Its a little tricky to learn, but once you do, its better than any alternative.
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Jul 19, 2011 01:46 PM
Msg. 5 of 11
Tool doesn't enjoy creating new physics tags where none exist currently, so to turn your JMS into one you'll first need to open Guerilla, and make a new (blank) physics tag; save it under the directory your new one will be saved in, and name it what the new one will be named.
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ALPHA_SIGMA
Joined: Jul 2, 2011
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Posted: Jul 19, 2011 01:50 PM
Msg. 6 of 11
Sorry, but I don't understand it. I'm trying to convert a .jms to a .gbxmodel.
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kornman00
Joined: Jul 15, 2010
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Posted: Jul 19, 2011 02:57 PM
Msg. 7 of 11
physics != gbxmodel. You need to import the jms as a model, not as physics data.
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ALPHA_SIGMA
Joined: Jul 2, 2011
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Posted: Jul 19, 2011 04:43 PM
Msg. 8 of 11
But, specifically what code I have to input into tool.exe. I tried to input:
"C:\Archivos de programa\Microsoft Games\Halo Custom Edition\tool.exe" -physics ".jms source"
And, of course, it doesn't work
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jul 19, 2011 05:31 PM
Msg. 9 of 11
Quote: --- Original message by: goldkilla88 You have alot to learn. (No offence) Teach him then.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 19, 2011 07:50 PM
Msg. 10 of 11
Quote: --- Original message by: ALPHA_SIGMA But, specifically what code I have to input into tool.exe. I tried to input:
"C:\Archivos de programa\Microsoft Games\Halo Custom Edition\tool.exe" -physics ".jms source"
And, of course, it doesn't work I think you may be using the CMD window wrong. Copy and paste the command exe into your Halo CE root directory (Halo Custom Edition) and run that copy. Within that command prompt you will refer to tool.exe since tool can't run on its own. For this case, let's say your model (JMS) is in this location: "C:\Archivos de programa\Microsoft Games\Halo Custom Edition\data\test\physics" I think you have to create the "Physics" folder within the "Test" folder for this to work. In tool you would use the command "C:\Archivos de programa\Microsoft Games\Halo Custom Edition\tool physics test" You don't reference the "Physics" folder because tool will look for a folder called "Physics" in whatever folder you actually reference, so don't lie :P I haven't gotten around to creating collision models yet, but I assume it wouldn't ask for what types of shaders you want since the model doesn't use shader references, although it keeps its material IDs for collision materials IE dirt, metal, ect. If you were compiling a normal .GBX_MODEL the command (and directory) would look like this: "C:\Archivos de programa\Microsoft Games\Halo Custom Edition\tool model test" And the directory would be: "C:\Archivos de programa\Microsoft Games\Halo Custom Edition\data\test\models" You put your JMS into the "Models" folder (or "physics"). I'm not the best at explaining things, but I hope you get the idea. EDIT: Tool++ actually works for compiling models although I'm not sure about physics\collision files. Maybe Cereal Killer is right when he says that you need to have an already made copy with the same name so tool can overwrite it and thus create your file. Somewhat similar to bitmaps but tool creates it for you at the start, you just need to change your preferred settings and re-compile for them to take effect. Edited by jesse on Jul 19, 2011 at 07:53 PM
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ALPHA_SIGMA
Joined: Jul 2, 2011
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Posted: Jul 20, 2011 10:46 AM
Msg. 11 of 11
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