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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »smoothing problem?

Author Topic: smoothing problem? (7 messages, Page 1 of 1)
Moderators: Dennis

milkkookie
Joined: Aug 10, 2010

:)


Posted: Jul 15, 2011 11:45 PM    Msg. 1 of 7       
is this normal? will it look like this in game? i tried messing with the smoothing groups but nothing changed.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jul 16, 2011 09:56 AM    Msg. 2 of 7       
Flip the faces. The black faces need to be fixed, even on the rubber of the hands. That's because the emf importer isn't 100% perfect


milkkookie
Joined: Aug 10, 2010

:)


Posted: Jul 16, 2011 10:48 AM    Msg. 3 of 7       
alright thx


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jul 17, 2011 11:16 AM    Msg. 4 of 7       
You would have to weld all the vertexes after you finish flipping everything and reassign smoothing groups, otherwise the model looks ugly ingame and it takes a long time to export.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 17, 2011 01:26 PM    Msg. 5 of 7       
Turn on backface cull in the object properties.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jul 17, 2011 03:27 PM    Msg. 6 of 7       
That would actually sometimes make it harder to flip the faces.


bobbysoon
Joined: Feb 1, 2007


Posted: Jul 17, 2011 05:50 PM    Msg. 7 of 7       
weld the verts and click Unify Normals. That will get the normals to all face in or out, together. If it's a poly, you might have to convert to editable mesh to use Unify. Not sure.

 

 
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