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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Help with creating,attaching,applying materials,detaching for a base

Author Topic: Help with creating,attaching,applying materials,detaching for a base (3 messages, Page 1 of 1)
Moderators: Dennis

NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Jul 6, 2011 12:30 PM    Msg. 1 of 3       
well im trying to follow the tutorials of kirk4's and originals tutorial from HEK's but even time i want create base (with the most bassicaly) i have the !@#$ errors like open edge,multiple edge,lightmaps and etc.

if you have an idea to create a base without problems or errors , or a tutorial to create my base

see ya to evrybody


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Jul 6, 2011 05:23 PM    Msg. 2 of 3       
Model the base properly. Don't leave open edges, use the STL Check modifier to find these things. Fix any errors then export.

Before export;
1. Put a Turn to Mesh Modifier on your mesh
2. Check show Hidden Edges
3. Export

Post an image of your model also.
Edited by YakZSmelk on Jul 6, 2011 at 05:24 PM


NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Jul 6, 2011 07:48 PM    Msg. 3 of 3       
hm im trying to create a example like practice to create a base. i model the base like the hek tutorial say's except the ladders and teleport gateway. the model i saying is like this: . and turn, i dont know

if you have a tutorial or something tell me


BUT EVERYTIME IS THE GREAT !@#$%&* "OPEN EDGE" TADAAH I HATE IT

and thanx for answer

see ya

 

 
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