
bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jul 2, 2011 02:11 PM
Msg. 1 of 25
Seeing what happened, idk what goes in people minds, but RELEASING THINGS ISNT A CONTEST ABOUT SPEED OR WHATEVER
You, people who are nice enough to make releases, try to make something nice at least, MAKE THE COMMUNITY PROGRESS.
Especially for ported stuff, from h3 or reach.
I also guess that there is a bunch of reach bipeds being worked on, but idk if people got that the model doesnt haves the H1 masterchief proportions. So renaming bones will give the bipeds stretched shoulders, and ugly forearms/hands placement. Just wait for 094 and steal credit with crappy rereleases, using my mk V shaders. (cf, 032MB's previsions, mixed with mines.)
Yeah but also, you're not alone in the community, theres some good shaderers (Joddy, qwerty and such), and there is way more people good at tagging than what you think. Try to get those advices...
I also want to mention these "THIS IS SECRET yOU cANT hAZ" behaviors, that i hate. Theres no point not giving things that could help everyone for almost anything.
Sharing is caring ? Sharing gives a lot of incoherent mods. This doesnt mean you must give ugly and unfinished stuff.
I have another thing to say, but I think I'll discuss of this in PM.
Thanks for reading this pack of words that says almost nothing. Flame, hate, rage, have a try on me.
Ps : sorry for bad grammar sometimes, i'm French.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 2, 2011 02:35 PM
Msg. 2 of 25
heres an idea instead
dont rip stupid crap from bad games
if anyone with a decent mind and history of this community, they would realize that half of the arguments here revolve around ripping crap from other halo games, being unoriginal and so on.
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Jul 2, 2011 02:36 PM
Msg. 3 of 25
Quote: --- Original message by: waffles i do take quality over quantity anyday my good man :P. i'd want something complete, rather than just being able to have something no-one else has. QFFT (Just guess what the extra "F" means.)
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jul 2, 2011 02:39 PM
Msg. 4 of 25
I get the quality over quantity, but you have to remember most members here only excel in one or two area, like for ex. maybe someones a good modeler and animator, but not a very good texturer. It's because people are different, and not everyone will be able to comprehend and acquire the skills to be good at something. By releasing an unfinished product, it gives open opportunity for others who excel in the other areas where you fail to finish the product. This method is much easier than contacting one person and having them finish the product, and the chance for results is greater.
One example is yesterday manmonster released some h2 grunt sounds and said he couldn't get them to work ingame, I had an idea of how to fix them so I did what was needed to complete the tags and then I released the finished ones in his thread. Releasing unfinished tags gets results, similar to giving away a broken car saying, "if you can fix it, you can have it"
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jul 2, 2011 02:41 PM
Msg. 5 of 25
Quote: --- Original message by: Higuy heres an idea instead
dont rip stupid crap from bad games
if anyone with a decent mind and history of this community, they would realize that half of the arguments here revolve around ripping crap from other halo games, being unoriginal and so on. I'm starting to make a lot of custom. Using new concepts. Though what you say is over reality boundaries
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 2, 2011 02:58 PM
Msg. 6 of 25
Quote: --- Original message by: bourrin33Quote: --- Original message by: Higuy heres an idea instead
dont rip stupid crap from bad games
if anyone with a decent mind and history of this community, they would realize that half of the arguments here revolve around ripping crap from other halo games, being unoriginal and so on. I'm starting to make a lot of custom. Using new concepts. thats great to hear. but im talking about halomaps as a whole not just you Quote: --- Original message by: bourrin33Though what you say is over reality boundaries what is that even supposed to mean? http://hce.halomaps.org/index.cfm?fid=1028things like the above is what helps push the community farther. creating new levels, maps, and brand new spankin' idea's from your minds is what helps. not ripping levels and assets from other games. when you people were little kids, didnt you have imaginations? or did you just rely on others to give it to you. imagination still applys everywhere in the game industry, its just a form of being creative... using it here, in haloce, isn't going to hurt either, just push the community that much farther to stand out. Here's a quote i have sitting on my wall in my room: "As artists, designers, performers, architects, and writers, this is what we must do... stand on our tiptoes to see further into the strange and surprising world that surrounds us." - Isabella Rossellini Edited by Higuy on Jul 2, 2011 at 03:05 PM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jul 2, 2011 03:22 PM
Msg. 7 of 25
I meant that no one will do what you said, about not ripping and such.
THIS-IS-HALO-C.E.
Btw video games/tv kills imagination.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 2, 2011 03:34 PM
Msg. 8 of 25
Quote: --- Original message by: bourrin33 I meant that no one will do what you said, about not ripping and such.
THIS-IS-HALO-C.E.
Btw video games/tv kills imagination. I can care less if they rip or not, my point stands though. If you think that video games and tv kill imagination, your watching and playing some horrible stuff. The reason you should be map making is for the sole purpose of being creative and expressing YOUR ideas, not someone elses. How else do you think the original ideas were even made?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 2, 2011 04:18 PM
Msg. 9 of 25
Quote: --- Original message by: waffles whether they as a whole are ripping or creating custom assets, isn't it all learning though too? ripping isnt at all as easy as people make it out to be... there is a process...
these arguments can go either way... learning =/= creativity
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 2, 2011 04:27 PM
Msg. 10 of 25
uh, im not flaming for making things new? if you read my posts at all youd know that im all for creating new things, were as all new members ive seen in the past 2 years (or at least, most) have done nothing but recreate, copy, and extract things that they did not make, put it in some dumb mod, and call it their own. it really is extremely surprising and nerve racking to see the community becoming this horrible in the past years then it previously ever had been. its almost as everyone has no motivation or what so ever to try and make something their own...
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jul 2, 2011 04:40 PM
Msg. 11 of 25
I don't see anything wrong with Rips, If people are gonna get mad because some one ripped, they need psychiatric help.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jul 2, 2011 04:54 PM
Msg. 12 of 25
Quote: --- Original message by: Higuy heres an idea instead
dont rip stupid crap from bad games
if anyone with a decent mind and history of this community, they would realize that half of the arguments here revolve around ripping crap from other halo games, being unoriginal and so on. http://www.youtube.com/watch?v=erGkQS_18Es Is this creative enough? Edited by OrangeJuice on Jul 2, 2011 at 04:57 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 2, 2011 05:05 PM
Msg. 13 of 25
Quote: --- Original message by: Slayer117 I don't see anything wrong with Rips, If people are gonna get mad because some one ripped, they need psychiatric help. like i said about 3 posts up, i dont care if they rip or not, but they could be more origional then "omg look at my reach remake isnt is sooooooo cooool???!". considering the time it takes to rip something and get ingame and looking good, you probably could have made your own cool custom content instead that NO ONE HAS EVER DONE BEFORE
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Wesker
Joined: Jun 8, 2011
Your Future Hinges upon This Fight!!!
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Posted: Jul 2, 2011 06:54 PM
Msg. 14 of 25
u are inspuration!
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jul 2, 2011 08:56 PM
Msg. 15 of 25
Quote: --- Original message by: HiguyQuote: --- Original message by: Slayer117 I don't see anything wrong with Rips, If people are gonna get mad because some one ripped, they need psychiatric help. like i said about 3 posts up, i dont care if they rip or not, but they could be more origional then "omg look at my reach remake isnt is sooooooo cooool???!". considering the time it takes to rip something and get ingame and looking good, you probably could have made your own cool custom content instead that NO ONE HAS EVER DONE BEFORE True, But maybe this is the only thing they can do, I'd make custom content but sadly my artistic skills lack, So my 3d Objects look horid. So Ripping and releasing it is better than making nothing at all.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 2, 2011 09:08 PM
Msg. 16 of 25
Quote: --- Original message by: Slayer117Quote: --- Original message by: HiguyQuote: --- Original message by: Slayer117 I don't see anything wrong with Rips, If people are gonna get mad because some one ripped, they need psychiatric help. like i said about 3 posts up, i dont care if they rip or not, but they could be more origional then "omg look at my reach remake isnt is sooooooo cooool???!". considering the time it takes to rip something and get ingame and looking good, you probably could have made your own cool custom content instead that NO ONE HAS EVER DONE BEFORE True, But maybe this is the only thing they can do, I'd make custom content but sadly my artistic skills lack, So my 3d Objects look horid. So Ripping and releasing it is better than making nothing at all. You dont have to be artistic to make something neat.. AI encounters, tagging, etc are prime examples.. And then again, even if your bad at 3d modeling, it dosen't mean you can't keep trying, watching tutorials, etc to become better. Thats basically how I started out.
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Jul 3, 2011 03:00 AM
Msg. 17 of 25
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jul 3, 2011 08:30 AM
Msg. 18 of 25
Quote: --- Original message by: HiguyQuote: --- Original message by: bourrin33 I meant that no one will do what you said, about not ripping and such.
THIS-IS-HALO-C.E.
Btw video games/tv kills imagination. I can care less if they rip or not, my point stands though. You could care less = you actually care some. i believe the phrase your looking for is "i couldn't care less" meaning you don't care any. sorry that's just one of my pet peeves
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 3, 2011 08:56 AM
Msg. 19 of 25
i think its original even if it dosent have the best of gameplay... it brings a new storyline. what i mean by unoriginal: h3 remakes of maps, weapons etc, reach remakes, etc, etc... people do it quite often and its annoying to see
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Jul 3, 2011 01:31 PM
Msg. 20 of 25
My attitude is:
Make something that people normally don't do and something that is creative. Do something that people will be impressed by. And at least make stuff that's good quality. Don't release to halomaps until it's good. If there's something that isn't good enough. Make it better, or if you can't, then learn how to make it better. Be proud of your work.
Xoronatus Edited by Xoronatus on Jul 3, 2011 at 01:31 PM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jul 3, 2011 02:10 PM
Msg. 21 of 25
Quote: --- Original message by: Xoronatus
My attitude is:
Make something that people normally don't do and something that is creative. Do something that people will be impressed by. And at least make stuff that's good quality. Don't release to halomaps until it's good. If there's something that isn't good enough. Make it better, or if you can't, then learn how to make it better. Be proud of your work.
Xoronatus Edited by Xoronatus on Jul 3, 2011 at 01:31 PM that's a stupid attitude. honestly. I'm not trying to offend you by saying it but you have the right attitude but wrong motives. You don't make content for others to be impressed by it, and if you do then I feel sorry for you. You should make content because want to and release it for the joy of sharing for others. And none of you here have the right to set the standard for whats good quality and what's not good enough. You only have the right to give crit. You should be proud of your work if you made it all that you wanted it to be, and if YOU are satisfied with it.It doesn't matter what anyone else thinks of your stuff because modding, modeling, animating, texturing, or whatever you do here should be done because it is your hobby and/or you like doing it. Let people release what they want and for the reasons they want to and if they are proud of what they did don't any of you even think of trying to ruin by saying it's not good enough by your standards. Your goddamn standards don't matter worth crap. Prove me wrong. I dare you to try. It's time for all you stuck up mapmakers to quit being crybabies because of other users "lack of talent". It's a stupid ridiculous behavior and I'd love to see where you get in life if you stick with that sort negative attitude. oh and @ xoronatus, I don't mean for this post to be specifically about you and I have nothing against you, I merely used your post as a base for what I wanted to say to everyone. and @ Bourrin, get off people's cases, if you don't want to see their "bad" and "unoriginal" releases then don't click their damn threads. Same goes for anyone else. I mean honestly people, check out the new vegas modding community: http://www.newvegasnexus.com/ they release what they want unafraid of what anyone else thinks and whether it's been done before or not or whether it's bad or good quality and barely anyone complains about it. Sounds great doesn't it? That's how this community should be.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Jul 3, 2011 02:44 PM
Msg. 22 of 25
Yeah, I guess I sounded a little harsh. I have a super high standard. I had an ugly 640x480 Fraps video. I spent 2 hours trying to get it to be widescreen HD. "Impressed," wasn't the right word, I meant that I just want my stuff to stand out. I want to be stuff to be unique in either quality or concepts. Although I definitely support rookies, in fact I'm still somewhat of a rookie myself.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jul 3, 2011 02:59 PM
Msg. 23 of 25
I agree its nice to see something new, but hey some people wanna see reach weapons in their CE so what the heck, let em do it.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Jul 3, 2011 03:06 PM
Msg. 24 of 25
Quote: --- Original message by: Slayer117 I agree its nice to see something new, but hey some people wanna see reach weapons in their CE so what the heck, let em do it. Sure, I am on HRCEMT after all haha. Rips look great, of course. :)
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Jul 3, 2011 03:09 PM
Msg. 25 of 25
I think it's alright to do remakes of things, so long as the remake hasn't been done like 50+ times *coughBGcough*.
For example, I took a leaf out of Bungie's book and did a few SP>MP converts (similar to what they did in Reach) and tried to make them as balanced as possible.
Obviously, Multiplayer maps are hard to remake (and I have to emphasize this) PROPERLY, due to the fact that they were made with certain player movements/spawns/etc. in mind.
SP>MP conversions are as hard if not harder to modify, due to the levels being so linear that it's nearly impossible to make a good battlefield for multiplayer. It was possible in Reach simply because the levels were so big and you can spawn in many more places (even next to a teammate, if it was the right gametype).
My point is this: Map makers/modders have to put thought into their maps if they want them to be successful, otherwise it has the attractiveness of - yet another - BloodGulch mod.
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