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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Decal sprites issue

Author Topic: Decal sprites issue (3 messages, Page 1 of 1)
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Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: Jul 1, 2011 10:46 PM    Msg. 1 of 3       
I've made a new decal for the plasma rifle, and I've set it up to be a sprite - there are three frames, each slightly different. I've set it up rather similarly to the metal decal but in game it only ever choses the first sprite in my sequence, and not the other two. What am I doing wrong?

Thanks!

EDIT: Realised I'd been compiling the bitmap incorrectly. URGH. Solved.
Edited by Diaboy on Jul 2, 2011 at 08:28 AM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 2, 2011 12:28 AM    Msg. 2 of 3       
Maybe you should post what you did to fix it in case others have a similar problem. I think you may have been compiling them vertically instead of horizontally.


Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: Jul 2, 2011 08:27 AM    Msg. 3 of 3       
Yeah, good idea.

What I'd done was sort my bitmaps horizontally, which was correct, and set it up as a sprite, 32 bit alpha and so on. It hadn't occurred to me that there was more to do in the bitmap file so I left it, but what I found the problem was that if you scroll down to the bottom of the bitmap file, there is the Sequences and sprites section; for it to work correctly for the decals, each sprite needs to be in its own sequence.
By default, it loads up each sprite into one sequence. So just duplicate the sequence section by however many sprites you have, then in each one, delete the sprites so there is only one of each in each sequence, if that makes any sense.

Look at the decal metal.bitmap file to see what I mean!

 

 
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