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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »true zombie map

Author Topic: true zombie map (17 messages, Page 1 of 1)
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eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 24, 2011 03:36 AM    Msg. 1 of 17       
Has anyone tried, or is in the process of working on one? I'm talking more of a SP with the "zombies are breaking in" style of gameplay. Not necessarily saying like CoD or anything, maybe even like Killing Floor where the player is more free to move. Just something with a real zombie map atmosphere with waves of zombies that actually try to seek you out.


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Jun 24, 2011 03:55 AM    Msg. 2 of 17       
im kinda doin one


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 24, 2011 04:07 AM    Msg. 3 of 17       
Wait nvm, 4 posts down.
XD
Edited by eliteslasher on Jun 24, 2011 at 04:08 AM


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jun 24, 2011 04:49 AM    Msg. 4 of 17       
play l4d


DarkAvengerX
Joined: Jul 13, 2010

I'll just stick to music as mapping is not for me.


Posted: Jun 24, 2011 03:09 PM    Msg. 5 of 17       
DERP


ImaBrokeDude
Joined: Jun 8, 2011

Don't be an ass - I'm just broke!


Posted: Jun 24, 2011 03:10 PM    Msg. 6 of 17       
Quote: --- Original message by: DarkAvengerX
DERP


What an idiot!


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jun 25, 2011 09:47 PM    Msg. 7 of 17       
Quote: --- Original message by: Juiceb0xhero
I've got perk machines and a mysterybox but they don't work :(


I can haz?


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jun 25, 2011 11:05 PM    Msg. 8 of 17       
Has everybody ALREADY forgotten about me? I already have remade the zombies, mystery box, power-ups, pack-a-punch, points system, and am in the process of making the perks and wonder weapons form CoD's zombies.

Box Beta test(working on a better version)
http://www.xfire.com/video/4464f1/

Thundergun Test(Still needs some tweeking and new bitmaps/shaders)
http://www.xfire.com/video/48b87a/


Hopefully I can have all of this finished and released within the next few months.(Wunderwaffe is still throwing a tantrum)
Edited by rerout343 on Jun 25, 2011 at 11:10 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jun 25, 2011 11:13 PM    Msg. 9 of 17       
we remember you, I just never got around to playing your map :p

I'd love to make a zombie map using the ACTUAL nazi zombies that guy made in the biped thread and give the map a modern weapon tagset to answer the deep yearning that's been in my heart ever since infinity ward released mw2 with no zombies

damn activision, just put treyarch and infinity ward together so we get some killer mw zombies already!!

but srsly I'd totally be up for making a zombies map in halo, maybe one with a song easter egg that IS ACTUALLY REPEATABLE. thats right, I'm lookin' at you, kino der toten!


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jun 25, 2011 11:19 PM    Msg. 10 of 17       
Quote: --- Original message by: Delicon20
but srsly I'd totally be up for making a zombies map in halo, maybe one with a song easter egg that IS ACTUALLY REPEATABLE. thats right, I'm lookin' at you, kino der toten!


Already doing that.


Also as a side note I would like to say that my first map did not play anything like I wanted it to. This time I am trying to replicate CoD's zombies as close as possible.
Edited by rerout343 on Jun 25, 2011 at 11:23 PM


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jun 25, 2011 11:38 PM    Msg. 11 of 17       
Please tell me you didn't just rip the models/bitmaps from waw.......
Edited by rerout343 on Jun 25, 2011 at 11:39 PM


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jun 25, 2011 11:54 PM    Msg. 12 of 17       
I might be able to help you get some of your tags working. But I'm kind of overwelmd with stuff to do now. I'll pm yo my xfire and I help you there, I don't want to take this thread too off-topic.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jun 26, 2011 12:24 AM    Msg. 13 of 17       
now if we could just get Edward Richtofen's dialog ingame XD

"Don't be afraid of death, be afraid... OF ZE DOCTORRR!!!!!!!!!!!"


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jun 26, 2011 02:36 PM    Msg. 14 of 17       
Me and one of my main H2SPT partners have alot of the zombies textures and models,and bsp's from the game.

The tools were made be GodMan and JUnit.

I'll post a pic.





Here's those pics.Are extracter doesnt support uv coordinates at the moment.




Edited by DarkLord0912 on Jun 26, 2011 at 03:00 PM


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Jun 26, 2011 10:02 PM    Msg. 15 of 17       
Rerout's will be the best. Sorry, I just have to say that after seeing it.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jun 26, 2011 10:34 PM    Msg. 16 of 17       
PHD Flopper

I needs me mai floppah!!!


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 27, 2011 12:12 AM    Msg. 17 of 17       
Personally I've never been a fan of how CoD does zombies. I mean a true zombie map. Where you find weapons at random spawns near dead bodies, where you never know when you will be able to get your next health, where you can't just say this is the best spot to hold out for basically the whole game, where you don't get to buy things to make you better you have to find them. I am talking random enemy spawns, the works. A game that has to be played differently every time you play it or you will die. Anyone can do the same things over and over and get to the same wave every time, but a game that really takes skill would be one that you have to be on your toes with no predictability.

 

 
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