
forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Jun 22, 2011 09:56 AM
Msg. 1 of 8
This is a WIP of my latest and newest mod or AI map called TGBOA 2 not v2 just 2. Since I never released V4 or v2 remake I decided to get back into making the map and I completely redid most of the AI and I even have special scripts to minimize lag, much better weapons, cool hud, and much more dynamic scenery to give it a realistic battle without lowering FPS of course though sadly atm it is only in the pre-alpha stages I am working on it though here is what it's current features are
New weapons Better hud Nice new sky Better music Smarter A.I Better AI placment Scripts to minimize lag Added scenery Balanced marines and covenant
And this is what I will need to work on to fix later in it. Have pelicans drop of marines and dropships drop off covenant and on occasion have them drop from the cruiser Improve A.I alittle more to reduce lag further
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jun 22, 2011 10:14 AM
Msg. 2 of 8
will it be mp like the other versions or sp? because with sp you'd have more tagspace
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Jun 22, 2011 10:21 AM
Msg. 3 of 8
Quote: --- Original message by: Delicon20 will it be mp like the other versions or sp? because with sp you'd have more tagspace It will be MP since teleporters work and I don't need to worry about tagspace I have all that I need
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Jun 22, 2011 02:31 PM
Msg. 4 of 8
Quote: --- Original message by: mastur cheef please don't use tool_pro I don't use toolpro, I actually use a version of tool I made myself unlike toolpro this tool doesn't cause exceptions
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Jun 22, 2011 07:27 PM
Msg. 5 of 8
Sounds great, I'll look forward to this :)
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Jun 22, 2011 07:42 PM
Msg. 6 of 8
Quote: --- Original message by: forrestkeller1 It will be MP since teleporters work and I don't need to worry about tagspace I have all that I need Teleporters work fine in SP, you just create them a different way. PS Tool_pro doesn't cause exceptions, the engine simply does not like MP maps over the allotted limit. Edited by The Cereal Killer on Jun 22, 2011 at 07:43 PM
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olly12345
Joined: Jul 30, 2008
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Posted: Jun 23, 2011 10:19 AM
Msg. 7 of 8
maybe you could add in the bridge of the Asis? so you can have the covenant trying to get the nav data, and the humans protecting it.
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Jun 24, 2011 05:32 AM
Msg. 8 of 8
I would be able to add more if my Sapian won't stop crashing every 3 seconds with the same debug message
this is it 06.24.11 04:29:42 EAX: 0x00000001 06.24.11 04:29:42 EBX: 0x00000001 06.24.11 04:29:42 ECX: 0x00000000 06.24.11 04:29:42 EDX: 0x00000000 06.24.11 04:29:42 EDI: 0x0018EEC8 06.24.11 04:29:42 ESI: 0x00000000 06.24.11 04:29:42 EBP: 0x0018EDA0 06.24.11 04:29:42 ESP: 0x0018ED90 06.24.11 04:29:42 EIP: 0x779C0C32, 83 C4 04 C2 ????? 06.24.11 04:29:42 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #1 is not a valid damage_regions_block index in [#0,#1)
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