
tylerp14
Joined: Oct 12, 2010
Ohai der...
|
Posted: Jun 19, 2011 01:26 AM
Msg. 1 of 6
Ok, this is weird, its not showing up when I start up the map, I changed the hud globals to the right settings and stuff, (other than the position, I wanna change it so its in the middle left side, but idk the "x" and "z" numbers I need D:), And the script is properly working, so why isn't it showing up??? Thanks if anybody can help with this.
|
|
|

The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
|
Posted: Jun 19, 2011 06:02 AM
Msg. 2 of 6
You have to add (show_hud_help_text true) before the messages will show, then (show_hud_help_text false) a little bit after the last message is shown to clear it from the screen.
|
|
|

tylerp14
Joined: Oct 12, 2010
Ohai der...
|
Posted: Jun 19, 2011 12:35 PM
Msg. 3 of 6
I did, this is the script: (script startup hilltest (object_create hill) (activate_team_nav_point_flag default "player" nav_1 .6) (ai_allegiance human player) (show_hud_help_text true) (hud_set_help_text intelcap) (sleep_until (volume_test_objects hilltrig (players)) 0) (if (volume_test_objects hilltrig (players)) (hud_set_help_text capp)) (sleep 60) (sleep_until (volume_test_objects hilltrig (players)) 0) (if (volume_test_objects hilltrig (players)) (hud_set_help_text cap1)) (sleep 60) (sleep_until (volume_test_objects hilltrig (players)) 0) (if (volume_test_objects hilltrig (players)) (hud_set_help_text cap2)) (sleep 60) (sleep_until (volume_test_objects hilltrig (players)) 0) (if (volume_test_objects hilltrig (players)) (hud_set_help_text cap3)) (sleep 60) (sleep_until (volume_test_objects hilltrig (players)) 0) (if (volume_test_objects hilltrig (players)) (hud_set_help_text cap4)) (sleep 60) (sleep_until (volume_test_objects hilltrig (players)) 0) (if (volume_test_objects hilltrig (players)) (hud_set_help_text cap5)) (sleep 60) (sleep_until (volume_test_objects hilltrig (players)) 0) (if (volume_test_objects hilltrig (players)) (hud_set_help_text cap6)) (sleep 60) (sleep_until (volume_test_objects hilltrig (players)) 0) (if (volume_test_objects hilltrig (players)) (hud_set_help_text cap7)) (sleep 60) (sleep_until (volume_test_objects hilltrig (players)) 0) (if (volume_test_objects hilltrig (players)) (hud_set_help_text cap8)) (sleep 60) (sleep_until (volume_test_objects hilltrig (players)) 0) (if (volume_test_objects hilltrig (players)) (hud_set_help_text cap9)) (sleep 60) (if (volume_test_objects hilltrig (players)) (hud_set_help_text cap10)) (sleep 60) (if (volume_test_objects hilltrig (players)) (hud_set_help_text capped)) (sleep 60) (if (volume_test_objects hilltrig (players)) (hud_set_help_text hell)) (deactivate_team_nav_point_flag player nav_1) (object_destroy hill) (object_create re1) (object_create re2) (object_create re3) (sleep 150) (show_hud_help_text false) (game_save_totally_unsafe) (ai_place wave1) (sleep_until (= (ai_living_count wave1) 0)) (sleep 60) (ai_place wave2) (sleep_until (= (ai_living_count wave2) 0)) (sleep 60) (ai_place wave3) (sleep_until (= (ai_living_count wave3) 0)) (sleep 60) (ai_place wave4) (sleep_until (= (ai_living_count wave4) 0)) (sleep 60) (ai_place wave5) (sleep_until (= (ai_living_count wave5) 0)) (sleep 60) (ai_place wave6) (sleep_until (= (ai_living_count wave6) 0)) (sleep 60) (object_create re4) (sleep 150) (ai_place wave7) (sleep_until (= (ai_living_count wave7) 0)) (sleep 60) (ai_place wave7) (sleep_until (= (ai_living_count wave7) 0)) (sleep 60) (ai_place wave7) (sleep_until (= (ai_living_count wave7) 0)) (game_save_totally_unsafe) ) And this is the HMT Lines: intelcap=>>Intel: Secure the marked area capp=Capturing area 0 percent cap1=Capturing area 10 percent cap2=Capturing area 20 percent cap3=Capturing area 30 percent cap4=Capturing area 40 percent cap5=Capturing area 50 percent cap6=Capturing area 60 percent cap7=Capturing area 70 percent cap8=Capturing area 80 percent cap9=Capturing area 90 percent cap10=Capturing area 100 percent capped=>>Intel: Area captured hell=>>Intel: Defeat the CovenantSo, as you can see, it should work...but its just not for some reason...Anybody have the "X" and "Y" Number for the left side center of the screen for the messages to show up also?
|
|
|

Sceny
Joined: Nov 20, 2010
Awesome Faggot!
|
Posted: Jun 20, 2011 07:57 AM
Msg. 4 of 6
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Jun 20, 2011 11:45 AM
Msg. 5 of 6
AC?
|
|
|

tylerp14
Joined: Oct 12, 2010
Ohai der...
|
Posted: Jun 20, 2011 02:26 PM
Msg. 6 of 6
Huh? Anyways...After getting the stock Hud Globals it still doesnt work, It also doesnt work for picking up weapons, although, after you pick it up it does say "Picked up Sniper Rifle" or whatever... Edit: It does work on some weapons wtf! Edited by tylerp14 on Jun 21, 2011 at 04:51 PM
|
|
|
| |
|
|
 |
|