A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Start in a pelican

Author Topic: Start in a pelican (3 messages, Page 1 of 1)
Moderators: Dennis

Flash44x
Joined: Jan 3, 2007

What would you have your arbiter do?


Posted: Jun 16, 2011 05:31 PM    Msg. 1 of 3       
I am working on a new sp project right now, And i want the map to start with the player being in the pelican passenger seat and then being dropped of somewhere. But i have never done this before and i couldnt find the script to do it. Could someone explain me what to put in the script to make a player start in a pelican passenger seat ?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jun 16, 2011 05:37 PM    Msg. 2 of 3       
(vehicle_load_magic "pelican name here" "p-rider" (unit (list_get (player0))))
(vehicle_unload "pelican name here" "p-rider") ;add this when you want player to get out


make sure to have a custom_animation or a vehicle path for the pelican to fly.
Edited by Higuy on Jun 16, 2011 at 05:38 PM


Flash44x
Joined: Jan 3, 2007

What would you have your arbiter do?


Posted: Jun 16, 2011 05:41 PM    Msg. 3 of 3       
Quote: --- Original message by: Higuy

(vehicle_load_magic "pelican name here" "p-rider" (unit (list_get (player0))))
(vehicle_unload "pelican name here" "p-rider") ;add this when you want player to get out


make sure to have a custom_animation or a vehicle path for the pelican to fly.
Edited by Higuy on Jun 16, 2011 at 05:38 PM


Thanks for the quick reaction i wil try it right now.

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 5:32 PM 141 ms.
A Halo Maps Website