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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Recorded Animations now possible?

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Author Topic: Recorded Animations now possible? (42 messages, Page 2 of 2)
Moderators: Dennis

kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Feb 4, 2012 03:58 PM    Msg. 36 of 42       
update HCE to the newest version.


Maverick Skiver
Joined: Jan 27, 2012

Must Scatter The Virus To Earth!


Posted: Feb 18, 2012 10:13 PM    Msg. 37 of 42       
Yes it does Plays on sapien when your doing a animation and when its done in the directory it would pop out anim###### you need to rename it to wherever your doing.After you did that open RECORDED ANIMATION insert new change the name NEW1 of the name of your animation.Save it and run sapien and do the record_play script sh#t.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 18, 2012 11:39 PM    Msg. 38 of 42       
They work. I have used some for Lumoria's cutscenes


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Feb 22, 2012 02:10 AM    Msg. 39 of 42       
They work after many attempts. It always seems to take at least 5 takes to get one that'll actually work.


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Apr 4, 2012 12:03 AM    Msg. 40 of 42       
Have meant that this program works only with the new version of halo ce


Soul Viruz
Joined: Aug 1, 2012

I will destroy the halo! once and for all!


Posted: Aug 2, 2012 04:14 PM    Msg. 41 of 42       
Wait how do you animate dropships in 3dsmax? Please someone reply. :o)


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Aug 2, 2012 05:04 PM    Msg. 42 of 42       
Quote: --- Original message by: Soul Viruz
Wait how do you animate dropships in 3dsmax? Please someone reply. :o)


BUMP! And those aren't recorded animations, those are custom animations. If I free time I'll do a video tutorial later

 
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