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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] The dust halo version

Author Topic: [WIP] The dust halo version (9 messages, Page 1 of 1)
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Dalek
Joined: Aug 12, 2011


Posted: Jul 31, 2012 09:59 AM    Msg. 1 of 9       
Hi guys

I actually work on a de-dust version for halo.
I modeled the bsp and actually i try to fix some error

pics















i make it just for fun, that's not exactly the same bsp... i search help for texturing, tag and for fix error.

xfire: spartan22550





UPDATE 27/06/13:
lost the bsp last year and find it today is my old computer, actually work for fix texture:

Edited by Dalek on Jun 27, 2013 at 05:42 PM


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Jul 31, 2012 10:18 AM    Msg. 2 of 9       
Go xfire if you want help mister DALEK. ;)
Edited by darksoldier on Jul 31, 2012 at 10:18 AM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jul 31, 2012 10:53 AM    Msg. 3 of 9       
By the way, that's de_dust 2, not de_dust.


Dalek
Joined: Aug 12, 2011


Posted: Jul 31, 2012 12:13 PM    Msg. 4 of 9       
yes a de-dust2 remodeled and optimized for halo.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 1, 2012 03:27 AM    Msg. 5 of 9       
Could we see a few wireframes? I wanna see how you modeled it.


Dalek
Joined: Aug 12, 2011


Posted: Aug 1, 2012 10:02 AM    Msg. 6 of 9       
I modeled the bsp as I could, there are many faults but I hope to convert it.
I started this project for play with a friend but he never play halo, only css.

Pics with wireframe:





Dalek
Joined: Aug 12, 2011


Posted: Aug 2, 2012 09:21 AM    Msg. 7 of 9       
all dust are dust ... anyone can help ? what i can do for a better model and where i can find nice texture ?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Aug 2, 2012 10:48 AM    Msg. 8 of 9       
Quote: --- Original message by: llort
Quote: --- Original message by: XlzQwerty1
By the way, that's de_dust 2, not de_dust.


de_dust2 > de_dust


I don't think you get my point. His title says dust for halo, which is assumed to be normal de_dust. However the model of his map he is doing is de_dust 2. And of course de_dust2 > de_dust.


Dalek
Joined: Aug 12, 2011


Posted: Aug 2, 2012 01:16 PM    Msg. 9 of 9       
The bsp is not compiled, that's not the time for search a name ... i say dust or dust2 that's not really important for the moment. Actually i need suggestion for improve the bsp... i don't need "hey that's not de-dust but de-dust2 !" ... i will probably search a name with the word "dust" or "dust2" but actually i need some help with texturing, shaders ...

i find texture and actually make bump map:




Edited by Dalek on Aug 2, 2012 at 05:44 PM


UPDATE



update lost the bsp last year and find it today is my old computer, actually work for fix texture:


actually work on texturing
Edited by Dalek on Aug 8, 2012 at 07:56 AM
Edited by Dalek on Jun 27, 2013 at 05:43 PM

 

 
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