
SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jun 7, 2011 09:51 PM
Msg. 1 of 8
Well, I don;t know what's going on with the big open right side or the cliffs. If the cliffs lead down (in elevation) to that area, you could put an elevated structure or something on the right side. But for now I just don't get whats going on over there. Automated defense sounds cool. I like where you're going with the unlockable doors, too, but I suggest having them unlock larger areas than just hallways. If you made the layout include a few medium-sized areas with multiple entrances to each other, the player could have a strategic choice of which doors to open.
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Jun 8, 2011 09:50 AM
Msg. 2 of 8
maybe in the massive empty room in the top right corner add some stairs going up to a walk way surrounding it on a higher level, or lower. think about cover, the terrace is wide open. whats up with the weapon choice? and MP5 and then a freakin DMR, who else thinks its a weird combination? just a few things to take into consideration :)
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Dark Neon
Joined: Jun 8, 2009
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Posted: Jun 8, 2011 10:08 AM
Msg. 3 of 8
Don't mix Halo and real world weapons.
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Jun 11, 2011 02:21 AM
Msg. 4 of 8
You should add loadouts to this map. -Zekilk
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beazt
Joined: May 12, 2010
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Posted: Jun 11, 2011 11:11 AM
Msg. 5 of 8
Boxy isnt always bad. Maybe make use of some shelves, scenery and dark lighting in some spots to make map come alive. imo it looks quite good right now.
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Jun 19, 2011 03:58 AM
Msg. 6 of 8
Looking good, any updates on it?
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Jun 19, 2011 03:11 PM
Msg. 7 of 8
I appreciate the use of a lesser-used character as far as maps go. Good luck!
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Jun 19, 2011 06:23 PM
Msg. 8 of 8
lesser-used character?
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