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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Maybe i'm a simpleton but i'm sure that's not it lol. Skybox problem?

Author Topic: Maybe i'm a simpleton but i'm sure that's not it lol. Skybox problem? (7 messages, Page 1 of 1)
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TacticalSiege
Joined: May 28, 2011


Posted: May 30, 2011 08:23 AM    Msg. 1 of 7       
I've made maps before and NEVER had this issue.

All i did was make a simple skybox, flipped the faces, linked it to 'frame' compiled shaders and such. Whenever i compile it my skybox gets open edge errors which is impossible since it's, well, A BOX!

I'm using 3DS Max 9 with that blue exporter thing so maybe that's the issue.. As i said, i've made maps before but i was just refreshing my knowledge of compiling commands. I really don't know how an un-edited cube can possibly have open edges. Even the debug.wrl says that their are open edges but there just aren't any at all.

Should i just revert back to Max 2008 or am i missing something here?

Thanks


bobbysoon
Joined: Feb 1, 2007


Posted: May 30, 2011 09:28 AM    Msg. 2 of 7       
What are your material names? If you're using flagged shader names other than +sky, some faces may become special collision or render only, leaving a hole in the collision bsp


TacticalSiege
Joined: May 28, 2011


Posted: May 30, 2011 10:10 AM    Msg. 3 of 7       
I'm using multi-sub object... The sky is called +Sky and the ground is called the exact same name as a pre-chosen Halo texture.

Well i downgraded to Max 8 and the Blitzkrieg just refuses to stop giving me that stupid ERROR 127 message.

I did use the 3DS Max version of Blitzkrieg, put the DLL's into system 32 folder and the .DLE into the plugins folder.. Restarted 3 times now but still no luck.
Edited by TacticalSiege on May 30, 2011 at 10:17 AM


bobbysoon
Joined: Feb 1, 2007


Posted: May 30, 2011 10:39 AM    Msg. 4 of 7       
You sure you flipped all the faces? You could check "show normals" and set the normal length to something visable, 100+


TacticalSiege
Joined: May 28, 2011


Posted: May 30, 2011 11:09 AM    Msg. 5 of 7       
Yes i flipped them all...


Any way it turns out that Blitzkrieg is very picky between 3DS Max 8 and 3DS Max 2008. Works with the latter but not 2008 for some reason.

Installed Max 8 and Blitzkrieg works now so i'm going to see if it is actually, in fact, the Bluestreak tool causing the problem.

Oh well i guess this means i have Max 8 and 9 on my computer now but i'll be using Max 8 more for Halo CE as that is what i always used to use 6 years ago.


***EDIT***

Yep it's definately Bluestreak's tool that's causing the problem. Just made and compiled a simple map within the space of 5 minutes.

Thanks for your replies
Edited by TacticalSiege on May 30, 2011 at 11:23 AM


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: May 30, 2011 11:14 AM    Msg. 6 of 7       
Quote: --- Original message by: TacticalSiege
Any way it turns out that Blitzkrieg is very picky between 3DS Max 8 and 3DS Max 2008. Works with the former but not 2008 for some reason.
FIFY


TacticalSiege
Joined: May 28, 2011


Posted: May 30, 2011 11:29 AM    Msg. 7 of 7       
It's been long couple of hours what can i say? xD

 

 
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